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Posted

Do Late Activation units that appear on certain Trigger use RAM from the start?

 

I am asking cause I want to create large battlefield, and I want to optimize my map for performance and 16 GB RAM if possible.

[sIGPIC][/sIGPIC]

Posted

If they used RAM before activation it would probably be a bug yes, I haven't thoguht of that one myself previously so I never tested it.

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted

Late activated objects are loaded into RAM when the mission loads. This is normal practice and avoids expensive Disk IO operations during the "Loop".

 

This is the test I performed...

 

  • Created new mission
  • Added aircraft group, single aircraft, set to late activation, added two waypoints and two transmit message commands
  • Named all possible parameters with "Late 001" prefix (e.g. Late 001 Group, Late 001 Pilot, Late 001 Message 001 Subtitle 001, etc.)
  • Added "Once" trigger, "Time More" condition, "Group Activate" action, 6000 seconds
  • Closed and opened DCS (to clear memory)
  • Loaded Mission
  • Searched RAM used by DCS

I found all my "Late 001" prefixed parameters in RAM.

 

Please note that I did not test to see if external Sound files were loaded during mission load, but assume they would be load-on-demand.

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