PA-Skippy Posted January 17, 2008 Posted January 17, 2008 hello, I want to use multiple skins on a modele. To do that I use the .skins file and add on the 70 arguments the increment. now how it works on Max. I can create an arguement 70 and set the time line to 10 (0.1) and what next, should I use the visibility argument ? thx Regards Seb
Yeniceri Posted January 17, 2008 Posted January 17, 2008 you need to give a material name for each material you use in max.. If you used "main_body" named material for the body for example, you need to state this at the skin file.. its like "models { lod = {"whatever model is", 30}; collision = "whatever model is-COLLISION"; } argument { argument = 70; skin { value = 0.0; material = {"Main_Body", "standart", "Main_Body_Blue.bmp"}; material = {"Wings", "standart", "Wings_blue.bmp"}; material = {"extras", "standart", "extras_blue.bmp"}; } skin { value = 0.1; material = {"Main_Body", "standart", "Main_Body_red.bmp"}; material = {"Wings", "standart", "Wings_red.bmp"}; material = {"extras", "standart", "extras_red.bmp"}; } "" etc.. hope this helps [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
PA-Skippy Posted January 17, 2008 Author Posted January 17, 2008 Thx But I don't understand... I have a model totor.max I have one skin call GREEN.BMP mapped on the modele an other one call PINK.BMP a third one call BLUE.BMP I want to chose my texture during the payload using Coulour scheme How I proceed please. regards Seb
Yeniceri Posted January 17, 2008 Posted January 17, 2008 these are the names of the image files.. every material has a name in 3dsmax like standart1, standart2 etc.. and you attach green.bmp to the diffuse section of the standart1 material.. you can change the name of "standart1" material name to "Body" if the image file you attached to the diffuse section contains body skin.. now read my first post again with this knowledge.. [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
PA-Skippy Posted January 17, 2008 Author Posted January 17, 2008 ok I understand but where is the link beween the .skins files and the payload tag on the meinit file
Yeniceri Posted January 17, 2008 Posted January 17, 2008 no problem :) 1 [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
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