Jump to content

Recommended Posts

Posted

hello, I want to use multiple skins on a modele.

To do that I use the .skins file and add on the 70 arguments the increment.

now how it works on Max.

I can create an arguement 70 and set the time line to 10 (0.1)

and what next, should I use the visibility argument ?

thx

Regards

Seb

Posted

you need to give a material name for each material you use in max..

If you used "main_body" named material for the body for example,

you need to state this at the skin file..

 

its like

"models

{

lod = {"whatever model is", 30};

collision = "whatever model is-COLLISION";

}

 

argument

{

argument = 70;

 

skin

{

value = 0.0;

material = {"Main_Body", "standart", "Main_Body_Blue.bmp"};

material = {"Wings", "standart", "Wings_blue.bmp"};

material = {"extras", "standart", "extras_blue.bmp"};

}

skin

{

value = 0.1;

material = {"Main_Body", "standart", "Main_Body_red.bmp"};

material = {"Wings", "standart", "Wings_red.bmp"};

material = {"extras", "standart", "extras_red.bmp"};

} ""

etc..

 

hope this helps

[sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC]

"To infinity...and beyond!.."

SIM-MOD Modeler

TURK!

Posted

Thx

But I don't understand...

I have a model totor.max

I have one skin call GREEN.BMP mapped on the modele

an other one call PINK.BMP

a third one call BLUE.BMP

 

I want to chose my texture during the payload using Coulour scheme

How I proceed please.

regards

Seb

Posted

these are the names of the image files..

every material has a name in 3dsmax like standart1, standart2 etc..

and you attach green.bmp to the diffuse section of the standart1 material..

you can change the name of "standart1" material name to "Body" if the image file you attached to the diffuse section contains body skin..

now read my first post again with this knowledge..

[sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC]

"To infinity...and beyond!.."

SIM-MOD Modeler

TURK!

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...