MobiSev Posted May 21, 2020 Posted May 21, 2020 Question...are trees and buildings supposed to give off that much of a heat signature when looking at them in IR vision? That does not seem right lol, and it makes it very difficult to detect vehicles in cities Modules owned: FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17
Pizzicato Posted May 21, 2020 Posted May 21, 2020 Question...are trees and buildings supposed to give off that much of a heat signature when looking at them in IR vision? That does not seem right lol, and it makes it very difficult to detect vehicles in cities IR is due for a major update, but it's a monstrous task that's going to involve revisiting every single asset in the game in order to provide them with accurate, dynamic IR signatures. It's in ED's plans, but who knows when it'll actually make it into a build. i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
MobiSev Posted May 21, 2020 Author Posted May 21, 2020 IR is due for a major update, but it's a monstrous task that's going to involve revisiting every single asset in the game in order to provide them with accurate, dynamic IR signatures. It's in ED's plans, but who knows when it'll actually make it into a build. Well, at any rate, the least they could do in the mean time is just to reduce IR signatures for buildings and trees in general until they can do a dynamic IR. I would assume that this would be a LOT quicker then dynamically creating IR for all assets. Modules owned: FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17
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