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Posted

Now we blocked in playing the game in the mode of practice takeoffs and landings perpetually.

 

See the attached mission:

 

2_5_6_49314_SCkuz_neededToStopEnginesToLaunchAgain.trk:

https://cdn.discordapp.com/attachments/543358251694292992/713742932330545302/2_5_6_49314_SCkuz_neededToStopEnginesToLaunchAgain.trk

 

-Wheels block and JBD cannot usable right after landing, needed to shut off engines completely and start them again

 

-In the case of an aborted takeoff JBD don't close:

rusty.jpg

 

(This was my first experience with THE supercarrier module.)

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

Posted

I highlighted earlier: when a client abort takeoff that can cause trouble to other landing clients,

but in single player the blocking can happen:

2_5_6_49314_SCkuz_SP_unableToLandBecauseJBD3_takeControlLandedAI.trk:

https://cdn.discordapp.com/attachments/543358251694292992/713786355137773568/2_5_6_49314_SCkuz_SP_unableToLandBecauseJBD3_takeControlLandedAI.trk

after successful launch JBD3 don't close,

and ship communication unable to make inbound call. Trap.

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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