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Posted

I think the daytime lighting balance may have taken a step in the wrong direction in v2.5.6.49314.

 

Nav lights on tankers are now impossible to miss at about half a mile in daytime. This is not the way airplanes look. In Nevada summer daylight you should barely be able to tell if the lights are on when you are right next to the aircraft.

 

The new hornet strobe is a huge red flash in the daytime, again impossible to miss. Thats not the way airplanes look. First 30 seconds:

 

Daytime intensities for multiple modules have been overdone for some time (Mi-8, UH-1, A-10 etc.) but the trend in recent modules seemed to be toward realism. Also, if the lights looked silly you can just run with them off. Unfortunately I don't believe you can turn off the tanker lights.

 

One of the many pleasures of DCS is being able to take a screenshot that is indistinguishable from reality. That's impossible to do with glowing balls of plasma at each corner. If bling lighting is popular with users maybe there could be a switch in options for sim/cartoon external lighting.

 

btw I'll probably contradict myself soon by asserting that all the operational lighting (PDL, PAPI, IFLOLS) needs to be turned up for functional reasons ;)

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Posted

btw I'll probably contradict myself soon by asserting that all the operational lighting (PDL, PAPI, IFLOLS) needs to be turned up for functional reasons ;)

I think that is the problem, the code for the lights is (I don't know, only assuming) shared between all. So for one to be brighter, the others also grow brighter.

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