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This is a weird one.

 

if a static object is spawned near an f-5 on a cold and dark start. it prevents the player from interacting with ground crew.

if the static object is not spawned near the f-5, the player can interact with ground crew normally.

the distance to the static object doesn't seem to make a difference.

if I spawn the static 500m away, the issue remains.

 

I found that if I removed the script that spawns the static object. Comm's work normally.

Conducting the identical test with the f-14 shows that the coms work normally.

 

not entirely sure if this is an F-5 issue, or an issue with the tonopah airfield.

 

below are some track files that highlight the issue and its resolution once the script was removed.

(note: the script is identical between the f-5 and f-14, I do not believe its the script causing the issue)

GROUND CREW BUG.trk

GROUND CREW BUG_F-14.trk

GROUND CREW BUG_FIX.trk

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