Avalanche110 Posted May 25, 2020 Posted May 25, 2020 This is a weird one. if a static object is spawned near an f-5 on a cold and dark start. it prevents the player from interacting with ground crew. if the static object is not spawned near the f-5, the player can interact with ground crew normally. the distance to the static object doesn't seem to make a difference. if I spawn the static 500m away, the issue remains. I found that if I removed the script that spawns the static object. Comm's work normally. Conducting the identical test with the f-14 shows that the coms work normally. not entirely sure if this is an F-5 issue, or an issue with the tonopah airfield. below are some track files that highlight the issue and its resolution once the script was removed. (note: the script is identical between the f-5 and f-14, I do not believe its the script causing the issue)GROUND CREW BUG.trkGROUND CREW BUG_F-14.trkGROUND CREW BUG_FIX.trk
Avalanche110 Posted May 25, 2020 Author Posted May 25, 2020 FIXED IT I found the issue. The objects I was spawning had the incorrect country ID. (blue units on a red base) Now there's a trap for young players.
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