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Posted

It would be a great help, if anyone of you awesome folks could tell me how to turn off, or edit the side numbers which are shown on both engines.

 

Looking forward.

[sIGPIC][/sIGPIC]



























  • 3 months later...
Posted
I got rid of the engine number by editing the lua

 

{"KA-50_BORT_NUMBERs", 0, "empty", true},

 

Thanks to this I erased the BORT numbers on a Ka50 skin, any chance is possible to erase also the russian stars on tail and belly?

I don't understand anything in russian except Davai Davai!

Posted

They're burned into the skin - the only way is to edit the .dds files.

 

Which is easy enough, but before you know it you'll be up all night doing your own liveries. Then it's a slippery slope to mission building and even writing campaigns...

[sIGPIC][/sIGPIC]

 

Wildcards BlackJack_sml.jpg

  • 2 months later...
Posted (edited)

Old post, but the numbers and combination of national insignia/US Style airframe numbers is controlled with arguments 31, 32, & 70.

 

Put the following at the bottom of your description.lua:

 

custom_args = 
{

    [31] = 0.9;  --10s digit.  1.0=blank
    [32] = 0.3; -- units digit  1.0=blank
    [70] = 0.6; -- Different combinations of this make for different combinatons of the Russian star on the tail/underside or the US Style airframe number on the rudder.  0.6 removes everything.

}


(you can leave the comments out of course)

Edited by Bungo
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