evilnate Posted May 30, 2020 Posted May 30, 2020 Hi All, Since the release of F/A-18C, i've been struggling to get a simple carrier group to reliably follow a square waypoint pattern. Most of the time the carrier group ignores the first turn and keeps going until it gets beached. Normally I setup each waypoint leg 20nm, for a total perimeter of 80nm with 100 waypoints in total so that the carrier group will keep going for hours. I've tried spacing the ships out and close, which doesn't seem to make a difference. I also set the wind to 0 knots and the ships speed anywhere from 20-25 knots. I've considered using airboss moose script, but I don't have wind, don't want specific recovery times, and don't need scripted AAR or awacs. Since we don't have a command to move to waypoint for naval units, has anyone found a way to reliably accomplish what i'm looking for? :helpsmilie:
Majinbot Posted May 31, 2020 Posted May 31, 2020 Using MOOSE: https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/GRP%20-%20Group%20Commands PC: i7-13700K - Gigabyte RTX 5080 GAMING OC - 64GB DDR5 6400 - VPC MongoosT-50CM3 - VKB GF pro - MFG Crosswind - Msi MPG321UR-QD + LG OLED 32GS95UE - TrackIR5 - Quest 3
Pikey Posted May 31, 2020 Posted May 31, 2020 PatrolRoute() or even Airboss class has tools for this built in. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
evilnate Posted June 1, 2020 Author Posted June 1, 2020 Thanks guys! Moose air boss was the answer, specifically :SetPatrolAdInfinitum(true). This has the desired effect of having the carrier group move back to waypoint 1 after the last waypoint. If anyone tried this and notices strange behaviors, make sure the carrier is #1 in the group. If it wasn’t already, delete the group and start new.
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