Swift. Posted June 5, 2020 Posted June 5, 2020 It seems that the CCIP pipper for the Gun in Hornet is only accurate at the point of IN RNG. Should it not be accurate as long as it can generate a valid CCIP computation? In F16 and A10 its accurate throughout the run in, regardless of range. In the current F18 configuration its closer to a manual solution with a release cue, as its not continuously computing an impact point. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Swift. Posted June 6, 2020 Author Posted June 6, 2020 (edited) In this video (its a CF-18 I know), you can see the slight movement of the CCIP pipper before the IN RNG cue is given. That indicates to me that it is calculating an impact point throughout the whole run, as would make sense. Compare that to the DCS Hornet pipper that is completely fixed and static until IN RNG. Also worth pointing out that it seems to work fine with rockets, as that is CCIP throughout the run. Edit: also take note of the IN RNG cue being at ~7500ft Edited June 6, 2020 by Swiftwin9s 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Swift. Posted June 6, 2020 Author Posted June 6, 2020 Some more footage, this time pay attention to the difference in pipper position, relative to the CAS and ALT displays, before and after the run. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
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