Shaman Posted February 11, 2008 Posted February 11, 2008 http://www.nvidia.com/object/io_1202161567170.html It's great news. Somehow I've felt this is coming. Separate physics card was just one too many. What does it mean to future DCS development? 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Pilotasso Posted February 11, 2008 Posted February 11, 2008 Probably nothing for years to come since the phys GPU is actualy a graphical enhancement feature and has no aplication for FM whatsoever. .
Bucic Posted February 11, 2008 Posted February 11, 2008 Probably nothing for years to come since the phys GPU is actualy a graphical enhancement feature and has no aplication for FM whatsoever. I don't agree if you mean FM as general. IMHO it will be up to developers to transfer some "physics" to the new chip. Lets put BS aside. I doubt it will see any implementation of such features ever. It can't be purely graphical because it's (PhysicX) features affects movement of objects rather than their look/rendering. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
RedTiger Posted February 21, 2008 Posted February 21, 2008 A physics chip could in theory lessen the processors workload for a number of things. Explosions come to mind instantly. Having dedicated processing for explosions, smoke, and fire would be a nice step forward. You could also use it for balistics, and with some creativity, probably flight models too. Explosions would be the easiest thing, probably, but anything involving wind, gravity, etc calculations could probably take advantage of it.
Bucic Posted February 21, 2008 Posted February 21, 2008 A physics chip could in theory lessen the processors workload for a number of things. Explosions come to mind instantly. Having dedicated processing for explosions, smoke, and fire would be a nice step forward. You could also use it for balistics, and with some creativity, probably flight models too. Explosions would be the easiest thing, probably, but anything involving wind, gravity, etc calculations could probably take advantage of it. Are you saying that PhysiX promo videos show those great real-time calculated animations with exclusion of influence of gravity? :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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