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Posted

Today we worked in multiplayer with JTAC and Mavericks, as well as LGBs and had to find different points of impact for the different players. Likewise, the goals weren't always destroyed. As you can see on the one screenshot, a deliberately secured LGB hit for one of the teammates sight directly at the vehicle, but for the second teammate the impact was showne near by the red smoke approx. 45 ft behind the vehicle.

 

Who knows what maybe has gone wrong?

Treffer.thumb.jpg.7bc009d347df8230eebc1fa44cbab578.jpg

Daneben.thumb.png.2aecc0566df6c480f5a1b2b569cd6a9d.png

Posted

as far as i know, weapon trajectories arent synchronized over network in multiplayer, they are independently calculated by clients. kind of like the track system, there are inevitably imprecisions.

 

i recall there have been many reports of aa missiles flying different path among clients (by miles) and one report of artillery shells falling on different spots among clients (by dozens of meters).

 

one of the problems of DCS engine :-(

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

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