Bestandskraft Posted June 12, 2020 Posted June 12, 2020 (edited) With 2.5.6.50793, selecting "Remove Pylon" for ANY of the stations 3 through 6 in the loadout screen will remove the weapons rail from ALL of them. That includes stations with a legally loaded store. Edited June 17, 2020 by IronMike
IronMike Posted June 17, 2020 Posted June 17, 2020 The problem is unfortunately that there are dependencies between the stations, which we cannot just circumvent easily, which then result in such odd behavior when unorthodox loadouts are being tried out (also noticeable when mixing bombs and missiles for example). In that sense I'll have to disappoint, but this will most likely stay this way, unless we find a better way to code it by any chance. For now it does not look like it. Our apologies for that. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
gyrovague Posted June 17, 2020 Posted June 17, 2020 Some of these things are by design, for example the front rails (3&6) are fitted in a pair or not at all, and the rear rails (4&5) are also a pair AND require the front rails to be fitted (i.e. rear rails cannot be fitted without the front ones, due to AIM-54 cooling IIRC). If you remove either 3 or 6 pylons(rails), it will clear 3,4,5,6. If you remove either 4 or 5, it will clear both 4 and 5. That said, there are certainly known shortcomings/issues in our implementation of the multitude of loadout combinations, and unfortunately many of these issues have no known fix right now. ____________ Heatblur Simulations [sIGPIC][/sIGPIC]
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