Blackjack_UK Posted June 18, 2020 Posted June 18, 2020 It would be good - partly for realism and partly for spotting ground vehicles - if a tank drives across a field you'd expect a line of muddy tracks behind it, same with snow etc. The lack of this robs the simulation of immersion for me. Trivial perhaps but if it's easy to do then... [sIGPIC][/sIGPIC]
Northstar98 Posted June 18, 2020 Posted June 18, 2020 +1 It shouldn't need to be too dissimilar to what we have with regard to skid marks on runways and taxiways. That said I'd like to see improved modelling of tanks in general, even if low-fidelity, they still leave a lot to be desired. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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