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Please excuse me if this has been suggested before.

 

Currently when fighting AI enemies, they act more or less like missiles.

They always see the player unless they go out of range or are behind terrain or weather.

 

The AI pilot is able to yaw and pitch down to track and maneuver towards the player even if the player is under its nose, as if the AI pilot can look through their cockpit floor.

 

But even an ace of aces would lose sight of their opponents in the air space during a battle.

 

Would it be possible to add different blind spots to all planes (depending on the plane) that the AI can respect?

I image it could be implemented using quadraspheres, or cones of visibility, with some of them missing, or blocked out depending on blind spots from canopy frames, or fuselage spines flush with the canopy, or just the floor or sides of the cockpit.

 

And if the line of sight is not within these quads or cones, then the AI has lost sight, and will continue on its current course, do a break turn, or go towards some random part of a sphere representing all the possibilities of where the player could be based on when the player was last seen.

 

Maybe higher skilled AI could be able to have more predictive abilities than a novice, rather than have limits on acceleration or speed loss relaxed.

 

Maybe some cones could have greater probability, e.g. the front view of an F-5 is less cluttered than a MiG-19, but the rear view advantage goes the other way.

 

This could further add new character to each plane type too. Making some harder/easier to kill, using interesting new ways to discover defeating them.

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