Crash * Posted July 10, 2020 Posted July 10, 2020 Hello. It would be very nice to have this in the mission editor. When a helicopter embarks troops, the troops are in an empty room. They are not dead or deactivated. The "Group outside the zone" trigger also does not work. If there are troops in the helicopter and the helicopter is shot down or crashes, the troops are not dead, they are in the cache somewhere. You can't even trigger that they're dead now. It would give the mission builders a lot of new opportunities and make the whole thing very enjoyable. I really hope you can add something like that. After all, troop transportation is a very important thing for rotary wing aircraft. Many thanks. System Specs: AMD Ryzen 7 5800X, RX 6900 XT, 64GB RAM // Tobsen CM Kollektiv, VPC CM3 Throttle, VPC WarBRD Rudder Pedals, VPC T-50 CM2 + WarBRD Base VR: HP Reverb G2 Helis: UH-1H / KA-50 3 / Mi-8 / Mi-24P / SA-342 / AH-64D / OH 58D / CH-47F Jets: F-5E / F-14A/B / F/A-18C / MC-2000 / A-10C II / AV-8B / AJS 37 / MIG-21bis / F-16C / F-15E / F-4E Maps: Nevada / Persian Gulf / Normandie 2.0 / Syria / South Atlantic / Sina / Cold War Germany WWII: Spitfire / WWII Assets Pack Tech.: Combined Arms / NS430 / Supercarrier Waiting for: BO-105 / G.91R / Tornado IDS / Eurofighter
Baaz Posted July 11, 2020 Posted July 11, 2020 Currently, if you're willing to use MIST and the CTLD script, then as long as the bird survives the crash and the pilot remains conscious, the troops can still be deployed. But I do agree, it would be nice if the above feature was included in the game.
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