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Posted

The padlock thread got me wondering, how do you guys tell when you've defeated a missile, with labels off? I find that in all modern air combat sims, not just Lockon, that the only time I can tell a missile is defeated (or NOT defeated for the matter) is when its really, really close -- either sailing above/below/behind me. If I haven't defeated it, I usually get a glimpse of it for a split second before impact.

 

The problem is that this puts you constantly on the defensive. By the time you get a tally on that spent missile, there's already another heading toward you. Labels and padlock let you tell very easily if the missile is still tracking and you can go offensive again as soon as you see that its been spoofed.

 

Is there something I'm missing or are my eyes really that bad that I can't see it from further away?

Posted

That is pretty much the only way to tell, and it's probably fairly realistic. If you don't explode, you've dodged it. The trick is maintaining your SA and offensive capability while dodging. This is why you have to take care to do your crank and ortho-roll correctly.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

At times- you can get some visual cues. The vapor trail left by a turning missile. (terrain in the background helps) Your RWR will give some rough indication as to where the missile is. (aspect) Beryoza will give a decent range indication on missiles' range (ARH) or if the firing platform has lost his lock on you (SARH)

 

Of course- this is not perfect. One could fire a '27 for example and after some time decide to terminate guidance because he believes the shot missed- or has little chance of hitting. He could then press the fight and switch to EOS figuring to lock onto your afterburning, defensive tail section. (no signal for you)

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Posted

Defeating missiles is for Rambos or in a merge

 

Rambos time it against Actives and look for visual clues from making the missile pull hard turns.

 

Defeating in WVR is the more sensible time, as long as you keep visual on the bandit all missiles except actives are pretty easy to notice (smoketrail).

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted
Defeating missiles is for Rambos or in a merge

 

Rambos time it against Actives and look for visual clues from making the missile pull hard turns.

 

Defeating in WVR is the more sensible time, as long as you keep visual on the bandit all missiles except actives are pretty easy to notice (smoketrail).

 

 

Rambos? So beaming the launching plane or the missile and then trying to notch is for Rambo? I think you misunderstand what I mean by "defeating".

 

For the record, I'm talking BVR here. And by BVR, I mean 20nm plus. The problem isn't WVR, its from long range while notching or while trying to remain offensive: counting down time to active or time to impact. To be fair, I was looking for something non-Lockon specific. I think GG has confirmed my suspicion on what needs to be done. Orthagonal rolls give me problems in BVR since, like I said, I don't see anything until the missile's so close I can read the numbers on it. In some cases I see a vapor trail, but its often still too late.

Posted
Rambos? So beaming the launching plane or the missile and then trying to notch is for Rambo? I think you misunderstand what I mean by "defeating".

If you notch and beam succesfully then you should no longer be getting a missile warning so you've defeated the missile. :thumbup:

 

The only other way of defeating is by outmaneuvering the missile , you want something that relates to a real life answer then surely only Rambo would choose to try and outmaneuver a missile unless there was no option, how can you tell there is only one missile coming towards you? IRL i'd rather play russian roulette.:D

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted

Rambo would just smack you down BVR with his bow and grenade tipped arrows :D

 

Rambos? So beaming the launching plane or the missile and then trying to notch is for Rambo? I think you misunderstand what I mean by "defeating".

 

At those ranges you don't ever need to see it. Do your F/A-Pole, keep your speed, pull up, pull down, do that again a couple times while maintaining bandit track, and the missile will never reach you ... at least not with enough speed to do anything.

 

For the record, I'm talking BVR here. And by BVR, I mean 20nm plus. The problem isn't WVR, its from long range while notching or while trying to remain offensive: counting down time to active or time to impact. To be fair, I was looking for something non-Lockon specific. I think GG has confirmed my suspicion on what needs to be done. Orthagonal rolls give me problems in BVR since, like I said, I don't see anything until the missile's so close I can read the numbers on it. In some cases I see a vapor trail, but its often still too late.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Rambo would just smack you down BVR with his bow and grenade tipped arrows :D

 

At those ranges you don't ever need to see it. Do your F/A-Pole, keep your speed, pull up, pull down, do that again a couple times while maintaining bandit track, and the missile will never reach you ... at least not with enough speed to do anything.

 

For the record Rambo flys in head on rolling his aircraft so he can see the vapor trails, then he puts the lift line of his aircraft above the bandit then shoots, kills the bandit and engages the next target.

 

F/A-pole exposes you to lower speeds, blind spots and situational-unawareness, 80% of my kills are from guys F/A-poling my SPAMRAMS.

 

Here are some good pointers I put togeather for all of the "Ace's" out there!

 

http://video.google.com/videoplay?docid=-973515115635971114&q=rambo&total=17624&start=10&num=10&so=0&type=search&plindex=1

 

:joystick:

Posted

that video is actually a very good representation of lockon bvr :)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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