davidp57 Posted August 7, 2020 Posted August 7, 2020 Hi folks, I've got a weird crash that I can totally repeat ; unfortunately it's in a heavily scripted mission. The crash This is my crash log (extract) ; I attached the whole dcs.log file. 2020-08-07 15:03:18.150 INFO EDCORE: # -------------- 20200807-150318 -------------- 2020-08-07 15:03:18.151 INFO EDCORE: DCS/2.5.6.52437 (x86_64; Windows NT 10.0.18363) 2020-08-07 15:03:18.152 INFO EDCORE: C:\jeux\DCS World OpenBeta\bin\Transport.dll 2020-08-07 15:03:18.153 INFO EDCORE: # C0000005 ACCESS_VIOLATION at D585A5BC 00:00000000 2020-08-07 15:03:18.155 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\jeux\DCS World OpenBeta;C:\jeux\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'dpier' 2020-08-07 15:03:18.156 INFO EDCORE: OS-Version: 10.0.18363 () 0x300-0x1 2020-08-07 15:03:18.528 INFO EDCORE: 0x000000000003A5BC (Transport): AI::VehicleCommunicator::setReceiveCommNetFlags + 0x1BC 2020-08-07 15:03:18.529 INFO EDCORE: 0x00000000001178A2 (WorldGeneral): AI::ControllerMission::start + 0x32 2020-08-07 15:03:18.531 INFO EDCORE: 0x0000000000116849 (WorldGeneral): AI::Controller::setTask + 0xA9 2020-08-07 15:03:18.531 INFO EDCORE: 0x0000000000028C6C (Scripting): Scripting::regLuaController + 0x40C What is weird is that this crash only occurs if I use the math.random() function in the previously executed call. If I replace the math.random() calls by some arbitrary value, there is no crash. It's probably due to some side effect that I can't think about, although I know that math.random() actually calls code in DCS core, instead of the standard C function, so maybe there's a weird bug in here ? How to reproduce the crash That's a bit tricky because one needs to act in the radio menu, in order to reproduce the crash. Simply follow this sequence of actions and your DCS will crash, guaranteed ! start the mission take a slot (I always occupy a "Game Master" slot) wait 10 seconds after mission start, then go to the radio menu and use the "F10 - Other" option select the "F1 - VEAF" option select the "F6 - COMBAT ZONES" option select the "F3 - Hostages at ..." option select the "F2 - Activate zone" option If the game does not crash, try again ; usually it crashes at first try. You can try again by first resetting the situation : go to the radio menu and use the "F10 - Other" option select the "F1 - VEAF" option select the "F6 - COMBAT ZONES" option select the "F3 - Hostages at ..." option select the "F2 - Desactivate zone" option The mission is attached to this post. Changing the code If you edit the I10n\veaf.lua file in the mission and change line #1329 with return veaf.getRandomizableNumeric_norandom(val) instead of return veaf.getRandomizableNumeric_random(val), the game will not crash. That's the weirdest part.dcs.log-20200730-072010.zipVEAF_OpenTraining_Caucasus_20200807.miz Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
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