TBone Posted August 18, 2020 Posted August 18, 2020 First, thanks to those that have helped me so far in my quest to learn the Mission Editor. I'm plugging away, making some pretty cool things happen. So far I have a pretty good, progressive battle scenario going with AI forces doing movement to contacts, screen operations, passage of lines and ultimately a good battle to retake the Oman Peninsula. When I'm happy with it, I plan on creating supporting missions within the mission to fly. Again thanks, lots of positive help from all! Now for my latest conundrums; 1) Is there a way to create zones that my AI aircraft will not wander into? There are areas of enemy occupied territory that need to be prepped prior to aircraft entering but my CAP and CAS have a tendency to wander in and get shot down. 2)Harriers and Cobras just will not recover after return to Tarawa. I get about 10% successful landings. The harriers crash on approach and most of the time the Cobras climb to 11,000ft and circle until they run out of fuel and crash. Every once in a while I get a successful landing. Thoughts? 3)I have a couple groups of Apaches and Kiowas that run their missions but then instead of returning to their designated base, they fly offshore and land, or crash, on the various ships in the mission. 4)Most of the AI aircraft do not return and land successfully on carriers or airfields. It's a bit frustrating when the after action shows very high attrition, 75%-90%, not from being shot down but rather failure to RTB successfully. It seems hit or miss with a few making it but most do not, even when the waypoints and enroute instructions are identical. 5)I noticed that my cruise missals sometimes, when given attack point, will overfly the point, circle then crash. Even if the target is dead, shouldn't they continue to attack since it is assigned an area to attack, not an object?
ChillNG Posted August 20, 2020 Posted August 20, 2020 1) Yes, you can use the triggered actions to set a switch WP command, then call this command with AI Task Push if the unit hits a zone. If you set the WP's intelligently you can create the illusion of the flight avoiding the zone. It will however be fairly scripted and not terribly dynamic. 2) Sounds like a bug to me. 3) Again use triggered action and AI Task Push to direct them to the WP's you want them to fly to when the condition you've set is met. My advice is to never ever let the AI have a say in what it does at any point if possible. 4) Not sure, again sounds buggy possibly. Are they damaged when they attempt landing? In my experience I've only seen issues with landing if AI is damaged. 5) I've seen this happen if attacking a specific target but never had an issue if attacking a static point on the ground. Double check if this is the case, otherwise it's probably a bug to be reported.
Recommended Posts