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Voice chat user rooms


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  • ED Team

Functionality for creating VC rooms added to Mission Editor since 2.5.6.53756. Room names and access to these rooms assigned in Mission Editor using simple scripts. You can use following function in triggered actions:

 

VoiceChat.CreateRoom("ROOM_NAME", SIDE, <ROOM_TYPE>)

 

where

 

ROOM_NAME - desired name of room which appears in VC panel in siulation

SIDE - {VoiceChat.SIDE_NEUTRAL (or 0), VoiceChat.SIDE_RED (or 1), VoiceChat.BLUE (or 2), VoiceChat.ALL (or 3)}

<ROOM_TYPE> - VoiceChat.ROOM_TYPE_PERSISTENT (or 0). You can also omit this parameter

 

Additionally you have ROOM_TYPE_MANAGEABLE, ROOM_TYPE_MULTICREW - these types used in simulation and you can't use them in trigger actions.

 

Example:

VoiceChat.CreateRoom("Persistent Room_A-10A", 2, VoiceChat.ROOM_TYPE_PERSISTENT)

or

VoiceChat.CreateRoom("Persistent Room_A-10A", 2, 0)

or

VoiceChat.CreateRoom("Persistent Room_A-10A", 2)


Edited by USSR_Rik

Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down.  
Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

G.K. Chesterton

DCS World 2.5: Часто задаваемые вопросы

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