ED Team USSR_Rik Posted August 19, 2020 ED Team Share Posted August 19, 2020 (edited) Functionality for creating VC rooms added to Mission Editor since 2.5.6.53756. Room names and access to these rooms assigned in Mission Editor using simple scripts. You can use following function in triggered actions: VoiceChat.CreateRoom("ROOM_NAME", SIDE, <ROOM_TYPE>) where ROOM_NAME - desired name of room which appears in VC panel in siulation SIDE - {VoiceChat.SIDE_NEUTRAL (or 0), VoiceChat.SIDE_RED (or 1), VoiceChat.BLUE (or 2), VoiceChat.ALL (or 3)} <ROOM_TYPE> - VoiceChat.ROOM_TYPE_PERSISTENT (or 0). You can also omit this parameter Additionally you have ROOM_TYPE_MANAGEABLE, ROOM_TYPE_MULTICREW - these types used in simulation and you can't use them in trigger actions. Example: VoiceChat.CreateRoom("Persistent Room_A-10A", 2, VoiceChat.ROOM_TYPE_PERSISTENT) or VoiceChat.CreateRoom("Persistent Room_A-10A", 2, 0) or VoiceChat.CreateRoom("Persistent Room_A-10A", 2) Edited August 19, 2020 by USSR_Rik Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы Link to comment Share on other sites More sharing options...
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