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Posted

Dora is losing fuel power when throttling up. I've never seen this behavior before. I attached this short movie (air start) together with the track.

 

server-20200825-015629.trk

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

Posted

Isn't that something that is expected? If throttle is increased, more fuel is needed and the fuelsystem must adept to this new demand. I think it's a nice feature that shows how ED looks at the small things. The Spitfire has no fuel pressure gauge, so you can't see pressure fluctuations. Bf109 doesn't show this, as the pumps(1+2) seem to produce more presssure than the gauge can show. Play with the pumps and throttle and you'll see what I mean. But the other Warbirds show fluctuations, some more(P-47) some less(P-51).

 

 

Fox

Spoiler

PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3

Posted
Isn't that something that is expected? If throttle is increased, more fuel is needed and the fuelsystem must adept to this new demand. I think it's a nice feature that shows how ED looks at the small things. The Spitfire has no fuel pressure gauge, so you can't see pressure fluctuations. Bf109 doesn't show this, as the pumps(1+2) seem to produce more presssure than the gauge can show. Play with the pumps and throttle and you'll see what I mean. But the other Warbirds show fluctuations, some more(P-47) some less(P-51).

 

 

Fox

 

Not really.. no.

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

Posted
Not really.. no.

 

Mkay. So what is wrong with the behaviour? It remains inside pressure limits. Why do you think it's wrong and on what do you base this on?

 

Fox

Spoiler

PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3

Posted
Mkay. So what is wrong with the behaviour? It remains inside pressure limits. Why do you think it's wrong and on what do you base this on?

 

 

 

Fox

You don't fly it regularly.. do it and you'll see what I mean. Engine quits after fuel starvation, especially when MW50 engaged..

 

Sent from my Redmi 5 using Tapatalk

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

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