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Posted (edited)

"CCIP" (or whatever mode the Gun or Rockets are in) is indicated on the HUD in NAV master mode. All other symbology correctly disappears except when in A/G master mode.

 

When A/G Ready is false for the gun, "RDY" is still displayed to the left of the GUN indication on the STORES format. (e.g. in NAV not A/G mode, master arm SAFE, etc.)

 

When A/G Ready is false for the rockets, the indication is never crossed out as it should be, on either the HUD or the STORES format.

 

When A/G Ready is TRUE for the rockets, there is never a 'RDY' indication underneath it on the STORES format.

 

Two tracks attached

GUN SYMBOLOGY bug.miz.trk

ROCKET SYMBOLOGY bug.miz.trk

Edited by Jak525
  • 4 weeks later...
Posted

Sorry for the late reply here.

 

1. NAV master mode is supposed to inhibit A/G symbology on the HUD. This works for all other weapons with similar indications to the Gun like dumb or laser bombs -- "CCIP" (or AUTO in their cases) is removed in NAV.

 

2. Again, this RDY indication is just like for all other munitions displayed at the top of the format. It should not show RDY when the Gun is, well, not ready (not met A/G Ready firing interlock conditions).

 

3/4. For the rockets, it's stated in ED's manual:

 

STORES Format: If the A/G weapon is in a release condition, “RDY” is displayed below the weapon box. Otherwise, an “X” is displayed through the weapon box.

HUD: I can't find an exact quote but every other weapon works this way. I'm sure you could ask an SME but there's no reason rockets would for some reason not indicate it by Xing it out when every other weapon does.

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