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[REPORTED]Admiral Kuznetsov Not Usable at Night


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Posted (edited)

The version of the Admiral Kuznetsov in the Supercarrier pack is not really usable at night, especially without the F2 view, though even with that view enabled it can be impossible in the dark as the carrier is missing flood lighting. The issue stems from the proximity of the tail boom to the jet blast deflectors that rise when the hold back blocks do, resulting in almost no room for error without lifting/flinging the player's jet into the air, or missing the blocks completely.

 

Possible solutions:

1. Rework JBD/holdback block logic so that when requesting takeoff, the holdback blocks rise, however the JBDs remain lowered until the aircraft contacts the blocks and stops. Then the JBD would rise, and the takeoff procedure can begin. This would likely be the simplest solution, requiring minimal "new" features. Flood lighting would be beneficial here, but not absolutely required.

 

2. 2D popup to display main gear proximity to the hold back blocks, similar to the "ball" lineup popup.

 

3. Animated ground crew?

 

For reference, here is what it looks like IRL and in game:

1.jpg

 

3.jpg

 

2.jpg

 

And in game:

Screen_200524_150306.png

Screen_200524_145946.png

 

As you can see, it's impossible to line up with the hold back blocks, since while it's difficult during the day with no indications, it's impossible at night when you can't even see the deck markings. While taxi/landing lights can illuminate what is in front of you, they cannot illuminate what is beneath/behind you, which is where the hold back blocks and the main gear are located. That prevents the F2 view from being helpful as well unless there is a full moon and clear skies out.

Edited by Xoho
  • Like 2
  • ED Team
Posted

Hi

 

I have made a request for more ambient light / flood light for the kuznetzov.

 

I can not promise this at the moment but the team will take a look.

 

thank you

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  • 1 year later...
Posted

To clarify, the primary issue being raised is the combination of a lack of lineup assistance and simultaneous raising of the JBD and hold back blocks. Lighting would be beneficial, but it would not fix the issue. A possible solution, as suggested above, would be to raise the holdback blocks upon takeoff request, and then to raise the JBD once the player is in position, or once the player hits a separate key (e.g. Carl Vinson catapult controls)

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