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Cat assignments


LumberJack

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I'm not sure if I am missing something but I have noticed a couple times now that some missions if you either go to a cat that an AI wingman wants or if you get launched after a wingman, except when you are supposed to take off after, it sometimes breaks the AI and either the wingman doesn't launch or will launch and immediately RTB. I specifically noticed it just now on Mission 6 where when taxiing to the cat, if I go anywhere but cat 3 I'll only get 2 of my wingmen and #3 usually just lines up but never launches. One time he disappeared from the deck not sure where he went.

 

If there is a particular cat that a wingman is going to use or if the user needs to go to a certain cat, it might be good to put it in the notes.

 

Unless of course if I am just screwing up or missing something.

 

 

Edit

 

As for mission 6, I think that the issue is that when the crowd spawns something happens where the ship like hiccups for a second and the cats get reset. And if the plane is already hooked up it just freezes where it is. I played through the mission again and had this happen to my plane just as I was about to launch and got stuck on the cat. Ran through again after that just to make sure the same thing happened at the same time. I think if you delay the crowd trigger for another min or 2 it will prevent this from happening to both the player and the AI.


Edited by LumberJack
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Hmm... but you're almost never specifically told which cat to use, unless something changed in the SC - and in all my tests it worked great. As long as you pay attention what the AI is doing and don't block them, they will do just fine.

 

Then again, I haven't properly played the campaign since the release on new OB, perhaps there were changes to SC logic. I hope not - at least not big ones, as some people have reported completing the campaign (after getting around a few bugs I posted solutions for until the fixes make it to DCS)

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That is kinda what I am trying to say maybe on some missions you need to throw into the notes which cat to use.

 

Again using Mission 6 as an example the popup message says that you press spacebar to do comm checks then 410 will follow you to the cats and the next plane 30 secs later and the forth 30secs after that. But when I flew the mission as soon as I went to move 410 almost immediately started to move to cat 4 so the first time I tried the mission I went to cat 2 but one of the other 2 wingmen wanted cat 2 but because he was hooked up to the cat when the crowd popped up he was left frozen on the deck. So after that I realized that cat 3 was the open cat so I went there but because 410 moves at the same time as the user, I couldn't get to cat 3 before 410 got to cat 4 and once cat 4 is occupied SC gives you the message that you have to wait until cat 4 launches to hook up. So then I got caught by the crowd trigger and I got stuck on the cat. So I had to play the mission once just to find out I needed to use cat 3.

 

For another example and I appologize I don't remember exactly which mission it was but is was one of the first 3 my wingman launched before I did and he RTB'd right after launch.

 

I understand that there are work arounds for these issues, I just thought throwing a comment in the notes would be a fairly simple solution to address some of these issues.

 

This has been a great campaign and you do a great job, I was just trying to help a bit.

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Thanks and I appreciate it! The problem is that in my many tests the AI sometimes chose different cats, so fixing one via the notes may be counterproductive in some of the missions.. so at least for the time being and until Supercarrier is finalized and done, I'll leave the taxi part as is.

 

Also because when pilots enter the cockpits, they usually don't know which CAT they will use and only learn that when told where to go by directors (whom we do not have here).

 

The RTB behaviour must have been in M2, as it was reported by some people - just tested it several times and cannot reproduce it. If I don't take off first, he just circles around the carrier until I take off.. this seems to be one of those random issues only some players experience (probably - and fortunately - minority of players) and which I cannot explain...

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