maxTRX Posted September 29, 2020 Posted September 29, 2020 I've seen threads on gun range/effective range, dispersion, etc. but nothing about pipper position. Currently it acts like an iron sight:noexpression: No compensation for bullet drop whatsoever in A/G, it's plastered way above the velocity vector regardless of range to target or approach angle, AGR or no AGR, so... when diving toward the target, even at moderate angles your VV is rushing you to meet the ground shortly after you get in 'range'. With a little bit of target fixation... The Hornet footage (VMFA323) someone posted in 'dispersion thread" shows the jet diving at 50 deg. so the pipper is close to VV. If the footage continued, it would show the pipper dropping significantly below VV. In a nutshell, if the A/G gun reticle was shown with BDC calculation, I could live with the current effective range without a risk of mowing the grass on shallow approaches. BTW, even at extended (ineffective) ranges, hell... even if the rounds are tumbling already, strafing some infantry might still be effective:D
Swift. Posted September 29, 2020 Posted September 29, 2020 The pipper is accurate to the bullet path when you are IN RNG, but not when you are further than that, in DCS 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
maxTRX Posted September 29, 2020 Author Posted September 29, 2020 The pipper is accurate to the bullet path when you are IN RNG, but not when you are further than that, in DCS The pipper seems to be fixed on a boresight. At 1 1/2 mile the bullet drop should be noticeable. Anyways, got used to it already.
maxTRX Posted September 30, 2020 Author Posted September 30, 2020 The pipper seems to be fixed on a boresight. At 1 1/2 mile the bullet drop should be noticeable. Anyways, got used to it already. I lied, I curse ED out every time I strafe.:disgust:
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