Avimimus Posted May 20, 2008 Posted May 20, 2008 Now that it appears that Lock-on: Flaming Cliffs will be the definitive Su-25 sim (at least until around 2015), I was wondering if anyone could produce a new 3d model for the B-8 rocket pod? I've held off asking until now, but couldn't help myself ;)
luckybob9 Posted May 20, 2008 Posted May 20, 2008 Ill give it a shot. Can you try to find a photo of it? Im having a bit of trouble finding a good picture to work from. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
luckybob9 Posted May 20, 2008 Posted May 20, 2008 Heres what I have so far: Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
monotwix Posted May 20, 2008 Posted May 20, 2008 There you have some work on your hands.:D I know the human being and fish can coexist peacefully.
monotwix Posted May 20, 2008 Posted May 20, 2008 Modeling that requires a design approch for the poly constrain ie it's not cut and slash object for example if there is a number of holls, than you could work with exact poly configuration around the hole and than array it with 360 degrees and than move on to the next set of holes and bingo... Anyways it's not exactly that, it's more like knowing how to, and is the way to do it,, where experience is the key. Im in the midle of the same situ so please don't count on me to make b-8, it's not hard to do nor it is cut and slash. This does belong to 3D discussion and I'll think of some tning later to suport it. I know the human being and fish can coexist peacefully.
Avimimus Posted May 21, 2008 Author Posted May 21, 2008 Thanks for the effort. This is one of the few items that hasn't been significantly overhauled since Flanker 2.0 File0118.tif in this *.zip has a scaled diagram: http://www.airwar.ru/other/draw/su25wita.html Some more info: http://www.airwar.ru/weapon/anur/s8.html http://warfare.ru/?catid=346&linkid=2512 S!
luckybob9 Posted May 21, 2008 Posted May 21, 2008 Well, what i posted earlier is pretty much the finished thing. Im just unsure on how to unwrap it to skin it :\ more specifically, the inside of the tubes EDIT: I think i figured it out Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
luckybob9 Posted May 23, 2008 Posted May 23, 2008 Heres what it currently looks like. Just keep in mind that i hardly know what I'm doing:huh: http://www.ironangelslockonsquad.com/models/b--8.mov Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
OldCrow Posted May 23, 2008 Posted May 23, 2008 Looks great!! Just thought I'd post a tip of mapping the inside of the tubes. If you just put a sylindrical map on it it should be good, like a UVW Map and select sylindrical, and then set the heigt with and lenght to the same as u used for the other mapping. If you dont know what you used, just put in a big number. Then select unwrap and place it somewhere on the texture. If you are lucky u should be able to save the map and just use it on the other ones so you dont have to map each one seperately. [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
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