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Posted

Hello, 

 

If I would tick the Import F10 Commands to import such commands that I have in a mission would these just be added as aliases to the F-keys in the F10 menu? I mean now there is Take 1, Take 2 and so on, would the imported F10 commands just be aliases so they would essentially be the same as Take 1 for example? The reason why Im asking is because the order in the F10 menu can change between missions and sometimes even in a mission. Would the imported F10 commands be independent of the order of the F10 menu? So that if I have a menu item called "Evade fire" to change the Reaction to threat variable for a flight it would be imported so I just could say "Action, evade fire" and it would execute regardless of what F-key that happens to be in the mission at the time?

 

I could try myself but I have VAICOM working really well and I dont want to mess it up if I dont have to, thats why Im asking.

  • 2 weeks later...
Posted (edited)

[EDIT - Seems to be resolve, see bottom of page]

 

Ok, with the Import F10 thing, some questions...

 

1) Do I need to have "Import F10" Menu Items on/checked _always_, when running a mission that contains sub-menu items corresponding to entries in the keyword list? I assumed so but when I forget to turn it off my list gets REALLY big.

 

VAICOM imported them and I can see them in the Editor list.

 

Example: with "Other" | Say Fuel State"

 

2) So, I can see in the Edit list box the above command, prepended with "Action": "Action Say Fuel State". Thereby requiring me to say "Action Say Fuel State". Not just "Fuel State". Correct?

 

Note the version of the manual says so but only under the Multiplayer section - is this a multiplayer only feature?

 

When I see all this, and say "Action Say Fuel State" I get nothing. Did the training and it spit back 91-95% every time, confidence-wise (no more or less confidence that on things that work normally). I did the "Finish" thing (it ain't pretty but I get what's happening here - hopefully this can be streamlined some day). I've done the "Finish" thing when adding extensions (AIRIO and such), so I know how to do it.

 

Also, and perhaps this is a VA thing - after the Ctrl-A, delete, Ctrl-V bit, then "OK", the "Apply" button is NOT active. As if I'm pasting the exact same thing (the parsing is spitting back, "hey, no change here, move along"...)

 

I did a full keyword Reset, which actually enabled the "Apply" button afterwards. Back to square one. It all looks fine but no responses when saying "Action Say Fuel State" or "Say Fuel State" (or any other F10 sub-menu Item I've added), nested or not...

 

3) I also have 'nested' menus:

 

Other | Say Fuel State

Other | Radio | Go Ruby 1  <-- code words pertaining to the mission, handled via normal mission editor trigger logic, ie; they just set flags

Other | Radio | Go Ruby 2

 

VA log shows these being updated (a line comes up for each at some interval), something like this:

...

F10 entry Action Fuel State Check: action index updated to value 1
F10 entry Action Mother: action index updated to value 2
F10 entry Action RUBY 1: action index updated to value 3
F10 entry Action RUBY 2: action index updated to value 4
F10 entry Action RUBY 3: action index updated to value 5
F10 entry Action RUBY 4: action index updated to value 6

...

 

Is this an additional issue - the 'nesting' of menu items?

 

The ability to 'jump' straight to an item is what I guessed the whole Import F10 thing was about and would come in REAL handy in the campaign I'm building. Saying "Options | Take..." does get old and requires the menu's to be displayed of course.

 

Thank you ahead of time

 

[EDIT - For anyone visiting from the future, and spending hours on this themselves - seems to be fixed by DIS-abling VSPX.

IOW, use the original/default processing. All my Sub-menus now exist in VA after a Copy/Del/Paste operation. Carry on.]

 

Edited by jross194
Clarity
  • Thanks 1

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  • 2 years later...
Posted

Thanks. That was my next step to try tomorrow. Hopefully fixes it for me too.

I'll report back tomorrow.

I always had issues with voice recognition as English is not my first language.

However VSPX worked extremely well for me. Have you noticed any difference?

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