Maverick87Shaka Posted December 12, 2020 Posted December 12, 2020 (edited) It's look like the veteran Mission Editor are not surprised when I explained the problem on discord, but to me is totally unacceptable in a "combat simulator" The problem is pretty simple, the escort fighter group doesn't engage at all when mission is hosted on multiplayer server. You can take a solid lock, and shoot down all the airplane that the escort has to protect, without any risk, end even start shooting at the escort itself that nothing happens. If you start the mission in single player, it looks like it's a little better, at least they try at some point to react and shoot at you. There is any plausible reason for that behavior? To me is something similar to the really old ( and solved ) problem of the ground AI that doesn't fire against each other on dedicated server. Why AI still have to do different things when we're in multiplayer? What is the root cause of this difference? In most of the case ruins our squadron flight missions and destroy all the logic of our 24/7 servers. TaskEscort.miz Edited December 12, 2020 by Maverick87Shaka FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
Recommended Posts