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  • 4 weeks later...
Posted (edited)

Updated 12/23/22.  Corrected an issue with AAQ-13 alignment.

Added the ability to swap out the AIM-120B for the AIM-120D via a script in the root folder, just like the AIM-9L swap out scripts.  The Mission editor and avionics will read that it's an AIM-120B but the model, name and performance data will be that of an AIM-120D.  The main limitation is the Viper's RADAR.  I was able to lock and kill a target at 70 miles.

I'm not 100% sure the DLZ information is being read.  It's really strange how DCS is reading the aim120_family.lua file.  Some of the data is ignored, like the name and icon used in the mission editor, yet the important stuff like the way the missile behaves seems to work for the AIM-120B.  The AIM-120C seems to ignore most changes but that's ok.  If we can modify the AIM-120B to look and act like a 120D, I'm happy with that.

It will affect ANY aircraft capable of using the AIM-120B.  So, for example, if you also happen to have the CJS Superbug installed guess what?  You can carry up to ten AIM-120D's now.  Same goes for the legacy F/A-18C, F-15C etc.

I've noticed that for the hornets and their dual launchers, the name and icon works for the AIM-120D in the mission editor.  It just doesn't work for the single fuselage hard points or for the Viper.

*NOTE* The AIM-120B is installed by default.  Run the AIM-120D.cmd script to swap it, and the AIM-120B script to restore the stock model/lua.

image.jpeg

Edited by Nightstorm
Posted

Updated CFT mod with tweaks and corrections to the AIM-120 missiles.  Max range of AIM-120D is ~100NM at altitude.  These files are the same as those in the Modern Missiles mod.

Posted

I'm confused, and haven't seen any details here...how is the CFT mod related to the SUFA mod? Are they both trying to achieve the same goal? What are the differences?

Posted
2 hours ago, dleffler said:

I'm confused, and haven't seen any details here...how is the CFT mod related to the SUFA mod? Are they both trying to achieve the same goal? What are the differences?

If you're referring to the F-16 SUFA IDF mod, this mod was created first.  They are not related, and they are not compatible.  Two different mods by two groups.

Posted

Added changes from the Modern Missile mod to CFT mod.

Modern Missiles Mod v1.20


This mod will swap out the AIM-9L / AIM-9X  and/or the AIM-120B for more advanced versions of the missiles.  Specifically the AIM-9X-2+/AIM-2000 IRIS-T/PYTHON-5 and the AIM-120D.

It involves swapping out models and lua files that have been adjusted for the new missile data  This allows these missiles to be used on aircraft such as the F-15C, F-16C and F/A-18C/D/E/F/G.

Since the missiles replace stock versions in DCS, the avionics for the aircraft will still show the old versions.  However, they will look and perform like the new versions

The mod includes new models, textures, modified LUA files and for the AIM-120B the mission editor icon along with scripts to swap them out or restore the original files.

Includes weathered USAF textures for AIM-120 series missiles.  All required textures have been added to the AIM-120.zipfile which is already loaded by DCS.  The original is included and restored when the AAM_AIM_120B script is run.

I've found that for the F-16C and the F/A-18 fuselage stations, the mission editor labels them as AIM-120B's.  The F/A-18 pylon stations show them correctly labeled as AIM-120D.


The primary limitation for the AIM-120D seems to be how far away you can get lock with the FCR.  Max range of the missile is listed below but the farthest I've been able to get a lock with the Viper so far is ~70 NM which resulted in a kill.

NOTE that because of the way DCS works (mysteriously sometiems) some of the information seems to be ignored in the modified files, such as the name I detailed above.  This is the best implementation I've been able to get so far.


Tests with current settings.  All tests completed with targets at co-altitude ~32k feet in afterburner from an F/A-22A which has a RADAR based on the F-15C module.  Results will vary based on the launch platforms RADAR.

    TYPE           HOT ASPECT        COLD ASPECT

    AIM-9X-2+     - 16.5 NM        18.0 NM
    AIM-120D       - 95.5 NM        40.0 NM (INITIAL RADAR LOCK)

There are also performance improvements to the AIM-9M.

INSTALL INSTRUCTIONS:

Use a mod manger to enable/disable the mod.  It's built as OvGME ready and the folders and files are installed to your main DCS install.


MANUAL INSTALL:


The zip contains the following folder and file structure:


AAM_AIM_9L.cmd
AAM_AIM_9X2.cmd
AAM_AIM_120B.cmd
AAM_AIM_120D.cmd
AAM_AIM_2000.cmd
AAM_PYTHON_5.cmd
AAM_Readme.txt

Place these in your DCS main folder at the root (same place that sutoupdate.dat is located)

Copy these folders to the same root location and overwrite when prompted.

Bazar
CoreMods
MissionEditor


USE INSTRUCTIONS:  Run the script for the missiles you want to use and it should copy them.

Script files to swap out the AIM-9L, AIM-9X, AIM-120B for other missiles.  This includes models, textures and a code change for each.

AIM-9L     Back to stock AIM-9L and AIM-9X.
AIM-9X-2+     AIM-9L becomes AIM-9X and AIM-9X becomes AIM-9X-2+ (Improved over the F-22 Enhancment Mod 9X-2)
AIM-2000    AIM-9L becomes AIM-9X and AIM-9X becomes AIM-2000 IRIS-T (Same as in the JAS 39C Mod IRIS-T)
Python-5     AIM-9L becomes AIM-9X and AIM-9X becomes Python-5 (Same as in the LAHAK SUFA Mod)

IRIS-T Credits to the JAS39 Community mod.
Python-5 Credits to the LAHAK SUFA mod and №15 | Neoshot (FC)

AIM-120B     (Back to stock)
AIM-120D     (Replaces AIM-120B with AIM-120D)

If for some reason, the script isn't working, copy the contents of each folder into your DCS main installs corsponding folder.

Bazar > Bazar
CoreMods > Coremods
MissionEditor > MissionEditor

To restore everything to normal, repair DCS (Only needed for a manual install) or copy the original files back in place.  The mod has a backup of all original files that are changed.

  • Thanks 1
  • Nightstorm changed the title to CFT_Mod_3.1.0
Posted

Updated 12/31/22 - Link in first post.

 

*NEW* 

Fully functional engine/cockpit sounds for all versions.  

Added F-16CM Block 52 and F-16C Barak with correct engine specs.  

Remade thrust tables for all aircraft to correct data based on F100-GE-129 or F110-PW-229 engines.

Used the engine specs for the new F100-GE-129 EFE "Enhanced Fighter Engine" for the F-16X.

The F-16C Block 52, Barak and X can use stock F-16C liveries.  You'll find their folders in the liveries path with some included liveries for each here:  .\CoreMods\aircraft\F-16C\Liveries

  • Thanks 1
Posted

Added Have Glass variants of the Block 50/52 with reduces RCS due to the RAM coating.  No liveries included but they can be installed in the appropriate folders under the F-16C.

Link in first post.

Posted

Added Block 52+ and 52+ Advanced as separate flyable versions.  No liveries included but they can be copied to the appropriate folder under the F-16C.

Advanced has increased RADAR range, though I'm uncertain if it actually has an effect in game.

Link in first post.

  • 6 months later...
  • Nightstorm changed the title to CFT_Mod_3.1.1
Posted
15 часов назад, Nightstorm сказал:

Updated 7/19/23.

Hi, thank you for update.

I have a question, i never find how to use lantirn. Is it just for beauty like ecm tails?

Thank you.

[sIGPIC][/sIGPIC]

Posted
9 hours ago, UN9249 said:

Hi, thank you for update.

I have a question, i never find how to use lantirn. Is it just for beauty like ecm tails?

Thank you.

Yes, it's non-functional.

  • Like 1
  • 1 month later...
Posted
14 часов назад, killjoy73au сказал:

Great mod, cheers for all the hard work. The 600 gallon fuel tanks don't seem to be recognized in the SMS - SJ page on the MFD and can't be jettisoned on the F16C's

they can. just ignore that they re not lighten up, chose them and drop them.

[sIGPIC][/sIGPIC]

  • Nightstorm changed the title to CFT_Mod_3.1.2
Posted
8 hours ago, UN9249 said:

ECM_EQUIPMENT.cmd

doesn't work for me

They seem to be working fine for me. I just downloaded the mod and extracted it, ran the CMD scripts.

They're just simple batch files to copy the files and overwrite.  As long as the files are present, it should work fine.  I just tested all of them.  You should be able to confirm the files are where they're supposed to be.  They all install into the root of your DCS main folder, not saved games, just in case.

  • Like 1
  • Nightstorm changed the title to CFT_Mod_3.1.3
Posted

Updated for DC Open Beta:  2.9.2.49629

F-16D and F-16I are no longer supported.  Those versions are obsolete.  If you wish to use those aircraft, please use IDF mod until this is integrated.

 

In previous discussions with the IDF mod team, it was stated that the two mods CFT and theirs could be integrated so long as Lahak content was removed.  The F-16D and F-16I models contained in the CFT mod, added by me with consent, are deprecated at this point.  They are no longer supported and have been removed.  Changes were also made to the scripts.  They are now located in a _SwapScripts folder in the main game instead of the root.  Some additional options are included.

 

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