Warmbrak Posted January 11, 2021 Posted January 11, 2021 I created a small beach shack using the BlenderEDM plugin and placed it inside DCS World. The object and the textures show up correctly in game, but in ModelViewer 2 I just get the missing textures in the TEXTURES box. The model itself is located under the Saved Games DCS\Mods\tech folder and I have sub folder for Shapes and Textures. It seems like there are extra steps involved to get the textures showing up in ModelVIewer (who knows why when the main application has no issue detecting and displaying them). Can someone please point me in the right direction to get the textures detected in ModelViewer? Thanks!
joey45 Posted January 11, 2021 Posted January 11, 2021 (edited) The modelviewer2 is separate from the game engine. You either need to put them in the Temptexture folder of the MV or edit a the autoexe of the MV Edited January 11, 2021 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
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