TheBiggerBass Posted February 27 Posted February 27 vor einer Stunde schrieb jonsky7: GU MAIN VIEWPORT should be GU_MAIN_VIEWPORT Is there a specific aircraft you are looking that is not listed on page 1, in the part with the title Advanced editing by aircraft type. ? I am working on a monitor setup .lua file for automatic MFCD placement depending upon the selected aircraft/unit. While testing it seems that some aircraft unit names might have changed in the past 4 years. I would like to custom place all MFCDs on a 2nd monitor and would like to check if I have covered all MFCDs. Currently I am just using LEFT_MFCD, CENTER_MFCD and RIGHT_MFCD. I would like to catch all other custom MFCDs too. I am not looking for a specific aircraft but for a comprehensive list with all aircrafts and their associated MFCDs. DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, P-47D, P-51D - Afghanistan, Caucasus, CW Germany, Iraq, Kola, Marianas, Nevada, Normandy 2.0, Persian Gulf, Sinai, Syria, The Channel - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
jonsky7 Posted February 28 Author Posted February 28 On 2/27/2025 at 11:15 AM, TheBiggerBass said: I am working on a monitor setup .lua file for automatic MFCD placement depending upon the selected aircraft/unit. While testing it seems that some aircraft unit names might have changed in the past 4 years. I would like to custom place all MFCDs on a 2nd monitor and would like to check if I have covered all MFCDs. Currently I am just using LEFT_MFCD, CENTER_MFCD and RIGHT_MFCD. I would like to catch all other custom MFCDs too. I am not looking for a specific aircraft but for a comprehensive list with all aircrafts and their associated MFCDs. As far as I'm aware, the list on page 1 is up to date. Under the section "advanced editing by aircraft type" 1
wwWolfcom Posted March 4 Posted March 4 Hi, im helping my friend RIGHT_MFCD setup and need help Monitor native : 2560x1440 MFCD display : 768x1080 In game resolution : 1920x1080(downscaled for reasons) +768x1080 = 2688x1080 nullt Then, game does not fully fit on monitor, instead goes windowed. Another case, In game resolution : 3328x1440 null Same result but filled with black bars, still not using 1920*1080 my lua : Spoiler Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; } } RIGHT_MFCD = { x = 1920; y = 0; width = 768; height = 1080; } UIMainView = { x = 0; y = 0; width = 1920; height = 1080; } GU_MAIN_VIEWPORT = { x = 0; y = 0; width = 1920; height = 1080; } Tested every GPU scale but still no luck. Is there no way to use export properly in downscaled resolution?
jonsky7 Posted March 4 Author Posted March 4 (edited) 2 hours ago, wwWolfcom said: Hi, im helping my friend RIGHT_MFCD setup and need help Monitor native : 2560x1440 MFCD display : 768x1080 In game resolution : 1920x1080(downscaled for reasons) +768x1080 = 2688x1080 nullt Then, game does not fully fit on monitor, instead goes windowed. Another case, In game resolution : 3328x1440 null Same result but filled with black bars, still not using 1920*1080 my lua : Hide contents Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; } } RIGHT_MFCD = { x = 1920; y = 0; width = 768; height = 1080; } UIMainView = { x = 0; y = 0; width = 1920; height = 1080; } GU_MAIN_VIEWPORT = { x = 0; y = 0; width = 1920; height = 1080; } Tested every GPU scale but still no luck. Is there no way to use export properly in downscaled resolution? I don't know of any other way than changing the monitors' resolution in Windows display settings BEFORE running DCS. Either that or setup the config file for full resolution, then use DLSS to increase the frame rate. (I dont know much about it) Seems like running exports messes up the "fullscreen" rescaling. Edited March 4 by jonsky7
wwWolfcom Posted March 5 Posted March 5 14 hours ago, jonsky7 said: I don't know of any other way than changing the monitors' resolution in Windows display settings BEFORE running DCS. Either that or setup the config file for full resolution, then use DLSS to increase the frame rate. (I dont know much about it) Seems like running exports messes up the "fullscreen" rescaling. Thank you!
TheBiggerBass Posted March 20 Posted March 20 Is there any way to set the background transparency of the MFCDs? Mostly it's just black. I would like to display them partially transparent. May be there is Viewport parameter for this, but I didn't find it yet. DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, P-47D, P-51D - Afghanistan, Caucasus, CW Germany, Iraq, Kola, Marianas, Nevada, Normandy 2.0, Persian Gulf, Sinai, Syria, The Channel - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
viperdinc Posted April 19 Posted April 19 Is it possible to do export 2 different cockpit view angles ? 1.Monitor = Main Display (works withTrackIR or VR) 2.Monitor = In Cockpit while looking back.. ( see the wings no movement, no TrackIR or VR, static angle of view). Thanks for your advises
MAXsenna Posted April 20 Posted April 20 Is there any way to set the background transparency of the MFCDs? Mostly it's just black. I would like to display them partially transparent. May be there is Viewport parameter for this, but I didn't find it yet.Probably, while it's sure to break IC.Cheers! Sent from my SM-A536B using Tapatalk
TheBiggerBass Posted April 20 Posted April 20 (edited) vor 2 Stunden schrieb MAXsenna: Probably, while it's sure to break IC. Cheers! Sent from my SM-A536B using Tapatalk I still don't know how yet although it must be feasable somehow, as some MFDs are displayed partially opaque. Edited April 20 by TheBiggerBass DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, P-47D, P-51D - Afghanistan, Caucasus, CW Germany, Iraq, Kola, Marianas, Nevada, Normandy 2.0, Persian Gulf, Sinai, Syria, The Channel - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
jonsky7 Posted April 22 Author Posted April 22 (edited) On 4/19/2025 at 10:12 PM, viperdinc said: Is it possible to do export 2 different cockpit view angles ? 1.Monitor = Main Display (works withTrackIR or VR) 2.Monitor = In Cockpit while looking back.. ( see the wings no movement, no TrackIR or VR, static angle of view). Thanks for your advises You can export a second view, but I don't think you can exclude it from TrackIR etc Quote _ = function(p) return p; end; name = _('3 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; }, Behind = { x = 1920; y = 0; width = 1920; height = 1080; viewDx = 2; viewDy = 0; aspect = 1920/1080; } } This is the actual viewports section, just need to get the syntax right. The whole "viewports" section has opening and closing brackets {} Each viewport has opening and closing brackets inside the viewports section You'll notice the closing bracket after the "center" section now has a comma, and the last one doesn't I'm pretty sure Dx values adjust the view left and right and 1 = 90deg, although you can use many decimal points ie 0.999999998 Edited April 22 by jonsky7 1
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