IronMike Posted February 27, 2021 Posted February 27, 2021 (edited) 5 minutes ago, Jayhawk1971 said: I don't think Jester needs to be "reworked"; just some things need some more tuning and enhancement over time. Some seem to forget how Heatblur was really breaking new ground in DCS with the Jester AI (among other things, ofc). Imagine what you would do without Jester if you don't have access to a human RIO (which, I imagine, is the vast majority of F-14 users). The only things about Jester that kinda bug me are his "lagging behind events" and "inability" to sometimes distinguish between missile type/ threat prioritization. Examples for the first one would be him calling out bandits that are not even close to where he claims they are (as other posters have already pointed out), which is not only not helpful, but actively distracting, and Jester still being in "excited mode" well after the fight is over (a "pipe down, Jester" command would be helpful ). The latter one would be that calling out every TLAM and TALD and friendly missile with "missile, missile, missile" and telling me to "break right!" is not only grinding on my nerves, but also has a "boy that cried wolf" effect. The one time he calls out a real missile, you don't believe him. But once you know what's going on and your SA is good, you learn to live with it. Oh, and it's a good thing I never fly with a service automatic, because I swear to God If he doesn't shut up during AAR....... (a "matter of fact" Jester filter at some point in the future would be nice to have - just read out fuel state during AAR, thankyouverymuch. ). My personal Jester wishlist would be that future updates would "teach" Jester to maybe read out airspeed during ACM, and the option to have him read more (interactive? dare I dream? ) checklists and other helpful stuff (DLC deployed, abeam of the boat/runway, maybe even call the ball) You basically typed down our to-do list for Jester for the next couple weeks/months. The speed awareness calls for BFM have already been coded and recorded, I am still cutting them as we speak. Agreed on all your other points, those are the issues that currently gripe us the most, too. Oh, we also started the first basic work on new checklists. Edited February 27, 2021 by IronMike 4 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
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