GunSlingerAUS Posted January 25, 2021 Posted January 25, 2021 I've been doing carrier quals with my squadron, and the analogue clock is obviously vitally important for Case 3 marshals. I always check the clock before taking off, to ensure it's matching with the F10 clock. However, after I take off and get to my marshal stack, it seems to have drifted by about 20 to 30 seconds. Is this caused by network desync, as I'm connecting from Australia to a US server? Or can pulling high Gs affect the clock? Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals
GunSlingerAUS Posted February 4, 2021 Author Posted February 4, 2021 Anyone? A few folks in my squadron are seeing the same behaviour, so it's not just me. Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals
BreaKKer Posted February 4, 2021 Posted February 4, 2021 DCS 2.5.6.60645 Open Beta JAN 27 2021 DCS: F-14 Tomcat by Heatblur Simulations Fixed clock becoming inaccurate over time. https://www.digitalcombatsimulator.com/en/news/changelog/ BreaKKer CAG and Commanding Officer of: Carrier Air Wing Five // VF-154 Black Knights
GunSlingerAUS Posted February 5, 2021 Author Posted February 5, 2021 That's great news - will make Case 3's a LOT easier. Thanks guys, hugely appreciated. Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals
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