shomke Posted January 29, 2021 Posted January 29, 2021 Hi all, I started yesterday a Liberation Campaign in Syria. I really enjoy the planning part. I planned most of my packages clicking the 'asap' time over target, and then delaying a bit more some of them. So here is my question: if I plan an AI package with a TOT of let say 0:00:00. Does it mean it will be spanned directly in the target zone at the start of the mission (or on its merry way for a TOT of 0:05:00)?. I know, Liberation propose in that case to automatically fix the TOT, but if I don't want? Asking that because yesterday I had the feeling that all my packages still where at ramp although most of enemy aircrafts were already reaching the combat area... Thanks F-16C, M2000C, Persian Gulf Ryzen 5 3600, RX 5700 XT, 32GB ram, Odyssey HMD+, Home-made TrackHat, X56 Hotas.
Wrench Posted February 21, 2021 Posted February 21, 2021 The TOT setting basically determines when to spawn the aircraft. Aircraft with an ASAP TOT will spawn at mission type. Let's say the ASAP comes to +10 minutes. If you then set the TOT to +20, the aircraft will spawn 10 minutes into the mission so that they'll reach their target at T+20. If TOT is set to 0, they'll spawn at mission start, and get to the target at T+10 since it's the fastest they can possibly get there. TLDR; Anything from T+0 to the default ASAP setting makes no difference in the mission. As far as getting aircraft airborne before the enemy arrives, note that you can edit the mission and it will still work. I copy the mission file and name the copy liberationNextTurnFixed. In the copy, I'll move the aircraft around on the ramp so that the aircraft I want in the air first (Like CAP flights) spawn closest to the ramp. Its also worth running the mission once so that you can be sure which runway the AI will use. You can also move the first AI CAP flight to 'takeoff from runway' or even make them airstarts, this will grantee you've got friendlies in the air. Carrier Script.
Recommended Posts