AirWolves=CutCut Posted February 7, 2021 Share Posted February 7, 2021 I have a flight that is attacking a target group and I want the flight to stop that attack once the group reaches less than 50% still alive. Here's how I have set it up and it doesn't seem to work. The flight keeps attacking until all of the units in the target group are dead. ATTACK LOGIC Flight set to CAS At waypoint 8 flight is set to attack the target group. Stop condition is set to when flag 1 is on. STOP LOGIC Trigger = At mission start - Time more than 2 seconds - Flag 1 off Trigger = Once - Target Group alive less that 50% (Target Group) - Flag 1 on I have tested the flag by having it turn on a smoke object once it turns on. It does that so I have to assume that the flag is turning on. However the flight seems to ignore this and just keeps attacking until the target group is 100% destroyed. What am I going wrong here? Link to comment Share on other sites More sharing options...
Forest Rat Posted February 7, 2021 Share Posted February 7, 2021 My usual method for restraining AI units is to change their ROE: Example Video (Streamable) 1 Link to comment Share on other sites More sharing options...
AirWolves=CutCut Posted February 8, 2021 Author Share Posted February 8, 2021 5 hours ago, Forest Rat said: My usual method for restraining AI units is to change their ROE: Example Video (Streamable) Bloody brilliant M8!! That is exactly what I needed to make this work! Link to comment Share on other sites More sharing options...
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