Ducksen Posted February 11, 2021 Posted February 11, 2021 This might be a bit hard to explain. I'll give it a try. I want to create scenarios where you are out on a combat patrol, or routine flight, recon flight or what have you. And acting under rules of engagement to only fire when fired upon. And you notice a jet getting close, and after a bit gets in formation with you in a follow mechanic(from editor). And, you have no idea if that unit will go from do not fire to fire at will. So naturally you start maneuvering around. Maybe you could have the aircraft of another coalition dogfight you, but hold weapons. Maneuvers as if to fire, but does not. That will in my own opinion create some nice tense situations for many scenarios, to mix things up a bit. This is handy during intercept scenarios to. Say a passenger-liner is followed by a foreign jet. You arrive and deal with it. It dogfights you for 30 seconds and leaves. No weapons discharged. You just can not shoot down an aircraft just because it is too close. Yes it is threatening, and it should not be there. But shoot on sight is not always a viable solution. So basically an option in the editor for AI to follow a unit of another coalition. And the option to have a hold weapons while dogfighting. Something like that. Fight like normal, but do not fire. Hope that was comprehensible. Thanks for reading.
Jagohu Posted April 3, 2021 Posted April 3, 2021 It is possible but only through LUA programming, not the ME (yet?). In my campaign Iranian fighters will do peacetime-intercepts just as you described.
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