ThunderChief Posted July 28, 2008 Posted July 28, 2008 Would it be possible to get some info about the current state of your Ka-50 displayed ingame (much like the Ctrl-Backspace function in LO)? As the simulation is so complex, it would be great while you are still learning how to handle the various systems e.g. get info if you already damaged the engine due to overload (and remaning power) , icing conditions, various damages ... I imagine you could cylce through "pages" containing all the info you have no instrument for or where instruments may not show the true value. As it might be considered cheating to get this information "directly" it might be better to make that feature optional on multiplayer games. What do you think about it? Maybe it could be a hidden feature and thus won't require to much effort to implement ;)
GGTharos Posted July 28, 2008 Posted July 28, 2008 I think the onboard warning equipment as well as various gauges should give you a fairly good idea as to what you did/did not do to turn your helicopter into expensive scrap ;) All you have to do is read and understand the symptoms of each condition as part of your pilot training - that manual is there for you. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ThunderChief Posted July 28, 2008 Author Posted July 28, 2008 My idea is that by getting the "true" values, you could even better understand how the system works. I am not talking about examining every single bit of available model state data (that might be EDs secret heh?), only something like "20% less power due to overheat" or "APU Starter damaged/inop". Knowing similar complex simulations (like NASSP) there are sometimes happening things you just can't explain to your self, and might be easier to understand then.
Yellonet Posted July 28, 2008 Posted July 28, 2008 Don't listen to thunder, he just wants to cheat ;) i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
GGTharos Posted July 28, 2008 Posted July 28, 2008 Thunder, I agree. And I think it's better to train for them rather than use your method; mind you, it's not like I speak for ED or anything - it's just my opinion. I don't think you'll make your own life easier with this, unless your goal is to bypass learning about how you cause these problems. In general, there's a limited number of things that can go wrong, they all have specific symptoms, and you shouldn't have trouble learning to recognize and/or handle them in a manner consistent with a flight simulation :D I'm pretty certain that just by looking at your instruments, and understanding the flight parameters under which things happen, you will be able to explain any problems, or more to the point, predict and prevent them. If your APU fails, you won't hear it start up, and the APU operation light won't come up. The temp gauge will stay low. If you lose engine power, you'll feel it - and you might see the RPM of this engine drop as well. I suppose maybe this can be argued either way ... I can see a lot of people posting bug reports about their engines failing or this or that, only because they haven't read or understood the helicopter's operational limitations. There will be a lot of RTFM!!! [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Tango Posted July 28, 2008 Posted July 28, 2008 I think the theme here is: know thy aircraft. ;) I figure you're wanting DCS:BS for the realism, so I guess you're going to have to learn how to operate it realistically, too. Best regards, Tango.
ThunderChief Posted July 28, 2008 Author Posted July 28, 2008 I very much agree that knowing your aircraft is a vital part to enjoy that complex simulation of the Ka-50. BUT ... ...think about you make something wrong in every flight. Maybe you don't know about the govenors (just an example I know). In most flights you would damage your engines and in reality someone on the ground would tell you that you are doing something very wrong. But in the game you just won't know that. If you consider ingame info cheating maybe some kind of summary at the end of flight giving you the condintion of the aircraft would be more realistic. But I guess that wouldn't be as easy to implement in the near future...
CAT_101st Posted July 28, 2008 Posted July 28, 2008 +1 Tango. ED is going for realism. do real pilots have what yoiu are talking about, No. Mabe I culd see a after crash report say from a mecanics point of view and culd have a print out of what faild and in witch order. But after you are dun ejecting, burning, splating so on and so on. :helpsmilie: Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
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