Jeepyb Posted February 20, 2021 Share Posted February 20, 2021 So our squadron wanted to use a custom skin for the Oliver Hazard Perry-class frigates (we wanted to make it look like a canadian frigate). All our members report that the skin works fine in singleplayer, but nobody can see it once the same .miz is run in multiplayer. We tried replicating with other Oliver Hazard Perry skins found alone and got the same result everytime. [sIGPIC][/sIGPIC] Callsign: BUNZ https://www.5vwing.com/ Link to comment Share on other sites More sharing options...
Grimes Posted February 20, 2021 Share Posted February 20, 2021 Best guess is the server doesn't have the livery. If its a dedicated server then all you need is the description.lua for a given livery. Same goes for if a player is hosting it, but they'd need the textures so it looks right. Otherwise the server loads the mission, sees that some unit is using "livery X", checks its files and can't find that livery, thus is loads whatever is default for that unit and country, then tells everyone connecting to the server that the unit is using the default livery. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Jeepyb Posted February 20, 2021 Author Share Posted February 20, 2021 2 hours ago, Grimes said: Best guess is the server doesn't have the livery. So it is different for ships somehow ? We do run a dedicated server but we have zero skins installed on it per say. All aircraft and ground unit (we have canadian uniforms for the US M4 soliders) show up just fine for every client without having to install anything on the server. [sIGPIC][/sIGPIC] Callsign: BUNZ https://www.5vwing.com/ Link to comment Share on other sites More sharing options...
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