currenthill Posted March 5, 2021 Posted March 5, 2021 Is it possible to get for example animated fins on an missile to work ingame? I looked a other models with animated fins and it seem like args 20 and 22 were used for these. But where is the connection between the animations and the arguments when launched from a jet? Thanks! _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Seaeagle Posted March 9, 2021 Posted March 9, 2021 On 3/5/2021 at 2:43 PM, currenthill said: Is it possible to get for example animated fins on an missile to work ingame? Only if the code for the specific missile supports it. On 3/5/2021 at 2:43 PM, currenthill said: I looked a other models with animated fins and it seem like args 20 and 22 were used for these. But where is the connection between the animations and the arguments when launched from a jet? Thanks! Missile behaviour is a separate thing and draw arguments are called by the code for the missile itself regardless of what launches it. So if you see some missiles having moving control surfaces in flight while others don't, its because they have been coded for it(and the missile 3D model animated accordingly). 1
currenthill Posted March 10, 2021 Author Posted March 10, 2021 Thank you. What kind of code are we talking about here, that's missile specific? You mean as part of the DCS core package, not missile definitions I guess? _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Seaeagle Posted March 12, 2021 Posted March 12, 2021 On 3/10/2021 at 8:28 PM, currenthill said: Thank you. What kind of code are we talking about here, that's missile specific? You mean as part of the DCS core package, not missile definitions I guess? Yes thats what I meant :) .
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