Wali763 Posted March 11, 2021 Posted March 11, 2021 (edited) This could be interesting.... Considering, that DCS in many situations is CPU-limited (not in Syria!) it - if those findings prove to hold true in DCS - could be very beneficial using a Radeon-Gpu. Main takeaway from the vid is, that Radeon GPUs have about 20% less overhead than Geforce-GPUs in CPU-limited situations. Going to 15:39 one can see that the Geforcedriver seems to use 10-20% more CPU than the Radeondriver. Thats 10-20% more CPU-power that can be used very well for other things (hence more fps) as we all know in DCS. https://m.youtube.com/watch?v=JLEIJhunaW8 Edited March 11, 2021 by Wali763
Lurker Posted March 12, 2021 Posted March 12, 2021 (edited) There might be something to this, it might be the reason why frame-times with the new Radeon cards seem to be more stable in DCS World. Who knows really, Nvidia does need a few more driver updates this generation to catch up but they will probably get there too. Edited March 12, 2021 by Lurker Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
Raven (Elysian Angel) Posted March 12, 2021 Posted March 12, 2021 This one's interesting as well (from 2017): Apparently this is by design: hardware scheduler (AMD) vs software scheduler (nVidia). Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
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