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Posted

I have searched for an answer and have not found one so maybe it's a bug?

 

This happens ANY time there are 2 types of rockets on pylons. That includes single missions, quick missions, instant action, select in mission planner, add while on the ground.

 

If I have one type of rockets on 3 and 5 and another on 2 and 6, I am only able to access one of them. If 3/5 has 10S and 2/6 has something different, I will get "# 10S" or whatever it normally says on the corresponding pylon. I would also get 10S at top. Let's say the other pylon, 2/6, has a type that comes with 7. For the corresponding spots on the diagram it would say "7---". I also would have no way of clicking on them at the top row (osb 7). Similar scenarios have been the same way but on opposite pylons. Maybe I am doing something dumb. 

 

Also, for one of the single missions or instant actions, it allows for rocket practice so it gives me 19 on each wing. When I go to the mission editor for other missions I am not able to pick any rocket type that allows for 19 rounds. 

 

I will take a screenshot later this evening so hopefully that will help explain it. 

Posted

I have the same issue. The 2.75 inch rockets don't appear on the top of the MPCD and can therefore not be activated by the upper OSB. Pressing the pylon SEL
buttons on the ACP seems to select the rockets inside the MPCD (a bracket appears on one side), but nothing is shown inside the HUD. This also happens if I only have one type of rockets loaded.

 

The ZUNI MK-71 are working fine. I haven't tried the FFAR yet.

Posted

I can't reproduce what you describe, are you on stable or beta version ?

 

I have select different mix of rockets and everything is fine, the only downside is when mixing multiple types of warhead with the LAU-68 pod or LAU-131 pod you can't select only one type of rockets. I'm guessing that's the system only recognize the type of pod.

Raidhen

  • 2 weeks later...
Posted
On 3/13/2021 at 1:19 PM, Raidhen said:

I'm guessing that's the system only recognize the type of pod.

 

There is no connection between rocket and the pod to tell anything between rocket and the aircraft. As well there is nothing in the pod to be programmed for the rocket that what type there is. 

The pods has only a one switch to be set by a ground crew that is pod a Single or Ripple fire (hence S or R set for the system), and a safety pin to arm the pod by completing the electronic firing circuit from the pod solenoid to each rocket (why last thing the ground crew does before taxiing is to remove the safety pin, and first thing to do after parking is to insert the safety pin to those rocket pods). Regardless the cockpit Master Arm switch position, there can generate a electronic current elsewhere in the aircraft that can be transmitted to the rocket and get ignited, why the safety pin is critical as it physically separates rocket launch pins from the rest of the pods (and aircraft). 

 

The system is programmed by the ground crew to have a proper pod and its mod (example is it a 7 rocket or 19 rocket pod, is it set to single or ripple fire). As the system does not know anything about what is in the station itself. Each time the pilot pulls a trigger, the weapons system sends a signal to the correct pylon(s), the pylon itself receive the electronic signal and converts it to corresponding trigger signal by the count is it single or is it ripple by the switch position (the solenoid in pod sends corresponding amount of signals) and to corresponding tubes (counts correctly in pod tube count) why loading each pod in correct order is critical (like if you load only 2 rockets, then you need to set rockets to correct tubes), as well why if there is a misfire the pod doesn't know it and will just jump to next tube to be fired on next signal. The pod itself doesn't tell anything back is it empty or is there rockets left or how many etc. The aircraft system needs to itself know how many signals it is going to send to rocket pylon before it marks it "empty" and counts down from programmed number.

 

The system should allow programming each station separately by ground crew so pilot knows what is where and then have all set as different types.  

 

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Posted
2 hours ago, Fri13 said:

There is no connection between rocket and the pod to tell anything between rocket and the aircraft. As well there is nothing in the pod to be programmed for the rocket that what type there is. 

That exactly what I was saying unlike the F-16, you have no information of the warhead in the FCS only the type of pod.

Raidhen

Posted
4 minutes ago, Raidhen said:

That exactly what I was saying unlike the F-16, you have no information of the warhead in the FCS only the type of pod.

 

The F-16 doesn't have either any connection to the rockets.

Some of the rocket pods has two imbicial cable connectors, the round crew can choose to use either rear or front ones, and at the front there is second where front one is for the rocket warheads programming like proximity and delayed fuzes etc.

 

images?q=tbn:ANd9GcT57irl19D1RilsZtDXCGY

 

But that is about the warhead programming. So you have FCS with information that what warheads you have on rockets, IIRC it is mainly for the helicopters where you have more options for warheads like fletchette where you have multiple rockets in one pod, and you can select are you using inner, inner circle or outer circle grouping. 

 

What the rocket pods are named is question of the system how wanted. Like is it a AGR-20A or 68S/68R for just generic pod name.

So what comes to Harrier capability to have rockets individually set, it likely is that names are just those by pod instead warheads types. But how many different types does the USMC use for Harrier?

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i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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