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My squadron uses the DCS log and tacview log to capture data about our weekly campaign missions.  Neither provide the data we would like to collect and a more verbose log system would help us parse the logs easier.  Currently we parse the logs by cutting and pasting the logs into a complex excel spreadsheet that collates the data.  Eventually we will write a stand alone application to do the same and also keep track of per pilot data, however we are waiting until 2.7 & vulkan to drop as we expect some significant changes in log data.

 

Data we would like to see in updated logs(much is in current logs, but for completeness)

Player Joined & spawned in <aircraft>

Player Took off from <airfield> in <aircraft> loaded with <fuel state, current weapon load>

Player Landed at <airfield> in <aircraft> loaded with <fuel state, weapon load>, <flight time>

Player Ejected from <aircraft> loaded with <fuel state, weapon load>, <flight time>

Player Crashed at <location> in <aircraft> loaded with <fuel state, weapon load>, <flight time>

Player fired upon by <unit> <location> <munition>

Player took damage from <unit> <location> <munition>

Player killed by <unit> <location> <munition>

Player Fired <munition> @ <unit>

Player Damaged <unit> with <munition>

Player Destroyed <unit> with <munition>

 

Submunitions getting tagged with player info so CBU/GB-6 etc kills get credited properly.

 

Thanks,

Ebein Tides

VFA-106 Gladiators

 

Ebein

Commander VFA-106 Gladiators

 

Modules : all but I-16.

 

Rig: Ryzen 2700x, 32gig 3200 ddr4 ram, Aorus 2080 TI, 512gb + 1tb SSD + 2x5TB raid HD

 

Controls: Vive sometimes TrackIR, Virpil AlphaR + Virpil Throttle, MFG crosswind pedals, Cougar MFDs, A-10 UFC

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