Fri13 Posted March 22, 2021 Posted March 22, 2021 I have a non-centering extended joystick, that is really problematic to be set on center without very careful visual indicators. The real aircraft controls are in all simulators impossible be modeled unless your physical controls are exactly like the real deal, why we have various axis controls and so on to get closer to them. In a simulator we still should be able to enable the autopilot modes (altitude hold etc) like in real one, without trying to emulate the real control device, like the above problem. If you have any input from the joystick it will disable the autopilot. What I wish is that we could simply easily enable the autopilot and it would do its task regardless the small gaming device inputs, like give a +/- 5-10% range from the joystick/throttle axis position it is when the autopilot is enabled. So example if the joystick center is 50/50% in Y and X axis, then autopilot is enabled when the joystick is at 42/53% position and autopilot would work and ignore the joystick inputs in 37-47/48-58% position. If the input would go past that then it would be reacted to but smoothly (so not jumping to it but changing from the autopilot control position to the joystick position in 1-2 second period so player can compensate for it). This would as well fix problems with a gaming devices that has ghosting input like 1-2% random jumps, as the system would not disable autopilot for those. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
CoBlue Posted May 23, 2021 Posted May 23, 2021 +1 The AP disconnects to easily. Same with stick hotas manipulation, you're just moving the joystick a bit & AP goes bonkers. i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
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