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Posted

LOL :D

 

Cosmonaut.... shouldn't you be in space or something? :)

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Posted (edited)

@ Cosmo: Man, I just laughed so hard tears are rolling down my face! Haven't seen that in ages!

 

EDIT: Okay, back on topic. What do I do?

 

SU-27/MiG-29S:pilotfly:

 

Step One: Fly head on and wait for them to fire at me (hopefully from beyond 20k or so) and then turn around and run like heck back the way I came! This makes them very angry at both me and their wasted missile.:harhar:

 

Step Two: If they don't fire from beyond 20-30k then I fire an ER and f-pole left and right depending on whether I have any more bandits on my scope and where they are (to keep separation for as long as possible), get below them...And get ready to beam, break, roll, or press.

 

Step Three: What I do depends on what the bandit does;

Step Three(A): If he fires at me during my f-pole and the separation is still beyond 20k, then refer to step one.

Step Three(B): If I have been using step one continuously on the same guy and I'm pretty sure he's down to his last two missiles (and under 20k) then I beam and get ready to roll if I can't get the missile to lose enough energy.

Step Three©: If he fires TWS and I don't get enough warning then I increase my f-pole as much as I can before I am forced to attempt a roll-evasion.

Step Three(D): If the bandit goes defensive as soon as I fire, then I maintain my f-pole (and my hard lock) until I am pretty sure that no unguided actives or heaters are in the air and then I press HARD to try and kill the distance while he is completely defensive.

 

Step Four: Assuming the bandit goes defensive and is within 20k (and assuming the missiles I already have in the air are out of energy and won't reach him), I kill my hard lock and try for a quick EOS lock while I have a good look up his tailpipes even if it means killing any SARH I am already guiding. If I can't get it then I switch back to active radar and continue with step two, but if I can...

 

Step Five: With a running bandit and and eos lock, I simply try to close the distance, maintain my lock undetected, stay below the bandit, and wait for him to turn back in. As soon as I see him begin a turn back in I fire an ET in the direction he is turning, make sure my missile is guiding, put him in the notch and as soon as he completes his turn I head for the beam and get ready for a merge if my ET fails. (and YES although, I don't often need it, I authorize the launch if I have to: so sue me:music_whistling:). Hopefully by this time I have reduced the distance to 15k or less and by the time he completes his turn and finds me again he'll get a heater in his teeth.:thumbup:

 

Note: Chaff and Flares are your friends. Use them preemptively, but don't waste them when attempting step one as they aren't usually needed. Also: The steps above are very general and avoid many specifics and underlying techniques. They aren't set in stone and change fluidly as our enemies do. They are very general guidelines and when it comes right down to it, your experience and gut feeling are the only things you'll REALLY be listening to when the shit hits the fan. Reading a bunch of forums won't teach you squat without getting out there and attempting what you've learned in real time.:smartass:

 

And one more thing- All of those steps leave out the most important thing of all: teamwork. The most inexperienced fighter-jocks can take out the most experienced Sierra-Hotel pilot if they work together. For example- Step one works ten times better if you have a wingy flying in trail or spread and working with you to lure the bandit into wasting missiles:blink:, kill his SA:shocking:, bait him into over-extending:crazy: and generally making a fool of himself:joystick:.

Whenever possible, outnumber the enemy. Screw being fair. Pick off one at a time with team work and the odds go from 4-4 to 4-3 to 4-2 to the point where the other guys are so confused that they think a dead wingy is still covering their back when it's YOU lining up right behind him for the kill-shot.:tomato:

 

...Just my opinion...

Edited by Rhino4
  • Like 2
Posted

I break left or right 90 degrees and beam. When at 90 degrees I gain altitude by about 700 meters before an S-turn toward the ground. Never fails against AIM-120s.

[sIGPIC][/sIGPIC]

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