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Posted (edited)

Hello all ! Having all the above issues with 2.7 update. Now, when clicking on options to go to setting, this open up on main monitor and unable to see anything. 

how do I go back to DCS setting to select my .Lua ,thank you for help !

 

update: able to return back into options menu and accessed my Lua, however , issues with 2.7 update still exists with regard to 3 monitors resolutions setup. 

Screenshot (88).png

Edited by tsohg2701
  • 2 weeks later...
Posted
On 6/28/2021 at 9:13 AM, MNissen said:

On thinking, yes there is an overhead of "non displayed" pixels.  Hopefully DCS will factor in a, three different sized monitors, setting in the future. hint hint...

On thinking about this, I tried the old .lua (6400 x 1600 and 3 different monitors) with DCS OB 2.7.5 and nope, still knackers the sea. Ah well, 

Hopefully DCS will factor in a, three different sized monitors, setting in the future. hint hint...

Mac Pro 5,1 (Early 2009) - 2 x 2.26 GHz Quad-Core Intel Xeon - 48 GB RAM - Radeon RX 590

Mac OS X 10.15 - Bootcamp - Windows 10 - 2 x SSD 1TB - T16000M HOTAS - DCS World & Open Beta - Operator still a newbie

  • 1 year later...
Posted
On 6/27/2021 at 8:17 AM, Detent666 said:

Thanks MNissen, didn't even think of going larger. Works like a dream just got to test on a crowded mission I'm running an Nvidia 2060 so hopefully the overhead of non displayed pixels wont give me any problems........may be the excuse to get another graphics card (if any available)

 

Thanks also to Iceman for helping.

 

Pic of my setup attached for those interested.

Scan - 2021-06-27 13_15_52.jpeg

Exactly what I'm trying to setup.  So you just entered -y values for the left and right screens too? 

75th Fighter Squadron Commander

Joint Task Force 131

Posted
On 6/26/2021 at 9:18 PM, MNissen said:

In my humble opinion, based on what worked for me:

 

 

DCS needs to be told that the 3 monitors are 7680x 1440 in the in-game settings and that should give an aspect of something like 5.33333

 

like mine, the left one needs to start -640

 

all are aligned vertically starting at 0

 

I can't test this, so here are the figures:

---------------

_  = function(p) return p; end;
name = _('3Cameras-3x2560');
Description = 'Configuration with 3 - 22" 32" 22" monitors, each with its own camera Test version'
Viewports = 
{
     Left = 
     {
          x = -640;
          y = 0;
          width = 2560;
          height = 1440;
          viewDx = -1;
          viewDy = 0;
          aspect = 1.7778;
     },

     Center = 
     {
          x = 1920;
          y = 0;
          width = 2560;
          height = 1440;
          viewDx = 0;
          viewDy = 0;
          aspect = 1.7778;
     },

     Right = 
     {
          x = 4480;
          y = 0;
          width = 2560;
          height = 1440;
          viewDx = 1;
          viewDy = 0;
          aspect = 1.7778;
     }
}


UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center

--[[

should display less than a canvas of 4k-ish?  need to set the in-game as 7680 x 1440 5.33333?

--]]

 

---------------

and here is the file:

 

3Cameras-3x2560.lua 1.07 kB · 28 downloads

 

 

 

 

 

 

 

 

 

My brain is fried trying to get this sorted.  How should my monitor setup file look with a 27" 1920x1080 | 42" 3840x2160 | 27" 1920x1080 setup?

75th Fighter Squadron Commander

Joint Task Force 131

Posted
9 hours ago, Operator said:

My brain is fried trying to get this sorted.  How should my monitor setup file look with a 27" 1920x1080 | 42" 3840x2160 | 27" 1920x1080 setup?

Got it sorted.

_  = function(p) return p; end;
name = _('3 Screen');
Description = 'Configuration for 27" 42" 27" monitors'
Viewports = 
{
     Left = 
     {
          x = -1920;
          y = 0;
          width = 3840;
          height = 2160;
          viewDx = -1;
          viewDy = 0;
          aspect = 3840 / 2160;
     },

     Center = 
     {
          x = 1920;
          y = 0;
          width = 3840;
          height = 2160;
          viewDx = 0;
          viewDy = 0;
          aspect = 3840 / 2160;
     },

     Right = 
     {
          x = 5760;
          y = 0;
          width = 3840;
          height = 2160;
          viewDx = 1;
          viewDy = 0;
          aspect = 3840 / 2160;
     }
}


UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center

3Cameras.lua

75th Fighter Squadron Commander

Joint Task Force 131

  • 1 year later...
Posted (edited)

anyone figured out the different monitors size/res situation?

i have 27" 1920x1080 - 32" 3840x2160 - 27" 1920x1080 and every time i try to edit the .lua file, the game just crashes when launching to flight.

it works when using games 3 screens on 7280x2160 game res, but both 27" monitors are not aligned and too "zoomed" 

thanks

 

 

Edited by Flyhigh11
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