Hoggorm Posted April 19, 2021 Posted April 19, 2021 I see that my AI wingman want to use the same catapult as I when launching from the carrier. Is there a way to tell it to take the next available catapult and be ready?
Grimes Posted April 20, 2021 Posted April 20, 2021 It is entirely based on where an aircraft spawns at. You have to block different spawn points with static objects so that the aircraft is forced to spawn at a point that will use the catapult you want. https://wiki.hoggitworld.com/view/DCS_editor_carrier_spawns The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Hoggorm Posted April 20, 2021 Author Posted April 20, 2021 6 hours ago, Grimes said: It is entirely based on where an aircraft spawns at. You have to block different spawn points with static objects so that the aircraft is forced to spawn at a point that will use the catapult you want. https://wiki.hoggitworld.com/view/DCS_editor_carrier_spawns Looking at the link you provided and the diagram there, I see two solutions: 1 - I will have to make sure that my wingman spawn at a parking spot where it will taxi to CAT 1, or 2 - I can use CAT 1 myself so that my wingman uses CAT 2?
Grimes Posted April 20, 2021 Posted April 20, 2021 There is one solution, you gotta make sure the AI spawn at a parking spot that will use the catapults you want them to. It simply doesn't matter what you or any other player does on the carrier. It is 100% governed by where the AI spawn at. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Hoggorm Posted April 20, 2021 Author Posted April 20, 2021 13 hours ago, Grimes said: There is one solution, you gotta make sure the AI spawn at a parking spot that will use the catapults you want them to. It simply doesn't matter what you or any other player does on the carrier. It is 100% governed by where the AI spawn at. I see what you mean. Now I want my AI wingman to use Catapult 2, so I taxi to Catapult 1 and hook up there. My wingman however stay behind the blast barrier and does not taxi into position to be fully ready, even though the catapult is free for him. After I launch, he proceeds and launches, but much later than preferred. Can this behavior be changed?
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