WelshZeCorgi Posted April 21, 2021 Posted April 21, 2021 Hi, it seems that US MLRS really starts to tax the system when the missile start to hit their targets and split up the DPICM submunitions, is there a way to mitigate chopping up the frames? (this is a multiplayer coop mission) Is there a way to load in HE rounds in the MLRS or have the missiles despawn after launching (after the rocket motors are done firing.) I mainly use it for eye candy so I wanted to know if it was possible to get it to not tax the systems too much.
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