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Hi, it seems that US MLRS really starts to tax the system when the missile start to hit their targets and split up the DPICM submunitions, is there a way to mitigate chopping up the frames? (this is a multiplayer coop mission) Is there a way to load in HE rounds in the MLRS or have the missiles despawn after launching (after the rocket motors are done firing.) I mainly use it for eye candy so I wanted to know if it was possible to get it to not tax the systems too much. 

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