Fri13 Posted April 22, 2021 Posted April 22, 2021 The new hand is off-set to right and down from the real finger pointing. In this video can be seen the off-axis angle by pointing the emergency brake (left red) and master warning light (right red) with real hand and then with a VR hand. The VR settings requires a adjustment sliders for hand off-set position in X, Y and Z axis. User would adjust each slider a corresponding amount until they get the hand matching the direction their real finger is pointing, and get the 3D glove match the real hand position in depth (as glove is now too much forward). This could be done as automatic function as well where a player is asked to point a "magnetic dot" in air where the 3D glove finger will attach itself and rotate around it by pointing the finger on it. And then player would hold controller button down and move the real hand position until it starts to match the 3D glove in game, and then release the button to store the new off-set axis to hand. Or That player is asked to point a dot in a air with real finger and press a button, where on each press the 3D glove finger is automatically adjusted to point the dot. So player looks a dot, points it as would with real finger and then press a button. This can't be used for Z axis positioning but it could be then a own separate slider. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Eldur Posted April 28, 2021 Posted April 28, 2021 Noticed the same since 2.7. Literally have to tilt my palm up by some ~25-30° to point at things now. Was perfect in 2.5.x. 1
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