SirFaultyBot Posted April 26, 2021 Posted April 26, 2021 Is it possibile to spawn client slots via LUA script or at least to decide their starting airbase? I would like to be able to dynamically control the position of the client slot starting point via scripting. Is it even possible? I found that MOOSE had an example using SpwnClientAtAirbase but it does not seem to spawn anything.
Kadin Posted April 29, 2021 Posted April 29, 2021 I would like to know if this is possible too. Although you can set it in the Mission editor, set an AF with delayed activation and set as client, then set activation triggers, it does not seem to work. It does of course work for AI.
Kadin Posted April 29, 2021 Posted April 29, 2021 (edited) SirFaultyBot, in case you have not run into it yet, here is a link to something that might help: I tested the code and it works! The only problem is that I only manage to see it in a Dedicated server environment. Inside the Editor or even in a Multiplayer Server initiated from the main DCS interface, the slots remain unblocked. Edited May 2, 2021 by Kadin
SirFaultyBot Posted May 7, 2021 Author Posted May 7, 2021 Thnak you, I was aware about SSB but it does not really fit my case... it's interesting and cool anyway
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