Vodka Meister Posted May 14, 2021 Posted May 14, 2021 having trouble with a multiplayer mission where there are many client spawns. and most of them have the same waypoints. there are 8 waypoints in total but... you have 150+ spawns... i mean literally 1000+ of waypoints in total to the same 8 spots. now say i want to move 1 of the objectives/waypoints i need to move all 150 client waypoints too... so in short id like some way of just adding a universal marker/zone on the editor that will be a client spawn waypoint EX make 5 markers/zones in the editor call them like WP1,WP2,WP3 etc and have all 150+ spawns linked to those 5 markers making them waypoints.
Vodka Meister Posted May 18, 2021 Author Posted May 18, 2021 actually was thinking about this a bit and a click and drag option for multiple highlighted objects would solve everything mentioned above. and a easy way of highlighting the objects...
sirrah Posted May 19, 2021 Posted May 19, 2021 On 5/18/2021 at 9:01 AM, Vodka Meister said: actually was thinking about this a bit and a click and drag option for multiple highlighted objects would solve everything mentioned above. and a easy way of highlighting the objects... You're not the first one coming to this conclusion. Apparently it is very difficult to implement this, because it has been asked for pretty much since... well.. forever.. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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